Lilly and Sasha: Curse of the Immortals

After Sasha is fooled into placing her hand on an ancient shrine, her twin sister Lilly starts noticing a new darker side to her that she has never seen before. After discovering that Sasha’s body is slowly being possessed by the immortal Zahhak, Lilly must furiously try to save her! If she fails, she will have to watch as the infinite power of an immortal lays claim to the world once more in Lilly and Sasha: Curse of the Immortals, an exciting Strategy game.

Despite being overrun with side quests I did enjoy the story. Your moves all rely on stamina as mana is not present in the game. At least the areas are well crafted, and the inclusion of original art is nice, despite how little there is. The bigger the action you take, the more stamina is consumed, and when it reaches zero, your character tires out and misses a turn. In terms of fun factor, it is quite enjoyable, but a few faults hold it back from being a truly amazing RPG. Add this on top of the poor exp reward mentioned earlier and grinding is nearly impossible, but that's actually a blessing in disguise. As it turns out, the story ends in a cliffhanger with the promise of a sequel coming soon. In turn, you can gain a lot of satisfaction by overcoming the odds stacked against you. Predictably, others join the girls on their quest, including a plucky fighter looking to follow in the footsteps of his renowned father and a moralistic shaman always concerned with doing the right thing. Having five characters to choose from, there are a variety of combos you can pull off, but they drain a huge chunk of stamina. Most dungeons feature plenty of clever conundrums that have players doing things like pushing statues around to block the gaze of evil snake sculptures, moving furniture to replicate an arrangement in another room, or walking a set path on brightly lit tiles to change their color to match those of the tiles around them. The designs are by no means bad; just a bit uninspired. After being fooled into reawakening the evil immortal Zahhak by Donovan the wizard, you spend the rest of the game trying to rectify the mistake, meeting party members and helping people along the way. Even so, they're well made, and require that you use your wits, and these efforts make puzzle-solving the most prominent aspect of the game. The game has sound effects where they should be and the characters even make grunts when they attack or are attacked.


Israel Lilly and Sasha: Curse of the Immortals

Zombie Solitaire 2: Chapter 3 has a smooth, well-put-together menu interface that is easy to navigate, and the menu options are easily accessible on the main screen as shortcuts. Also nice are the animated battle backgrounds, which are customized for each area to spice things up. To level them up, all you have to do is bring them along in combat and then proceed Cursr normal. I found the extra task of getting coffee for the party members so they could stay awake to be extremely annoying. The battle music was very catchy, which is good since you will end up hearing it a lot. The combat plays out like any other traditional RPG, but it features some nifty mechanics. Sure, these things are no big deal, but little Lilly and Sasha: Curse of the Immortals like this can really enhance the experience. All you do is collect items, find NPCs, and occasionally battle. An example would be a quest where a ghost asks you to deliver letters, as he was a postman before death. Oh, there are also cool rewards, which is always a plus. Fort Defense a Summer Mahjong serious premise, this game Crse actually a comedy, and it thee a good job of conveying the humor The soundtrack includes piano pieces for some of the serious moments, hard rock battle themes, jazzy beats in swamp areas and some easygoing acoustic guitar strumming in the fields. Other additions include various team attacks that can be executed when a meter gets full. These setbacks force you to play strategically to overcome challenges instead of grinding your way to victory.

It's a good, varied soundtrack, and yet I can't bring myself to like these songs too much. It's also a good way to gain loads of cash and EXP, since battles give so little. While I liked it I would warn buyers that you should be prepared to buy the next two games to finish things completely. There's just something about the melodies that fails to draw me in or make me want to hum the tunes long after the game is over. The humor is blunt and agreeably dry, often throwing playful jabs at nonsensical video game conventions. In addition, this developer simply has good timing for when sound effects are appropriate. The main characters do have original sprite work, but they barely differ in design from the stock sprites. Sturdy enemies and weak attacks make the combat feel slow, and you gain very little exp from each victory, making it feel barely worthwhile. She then vows to do whatever it takes to save Sasha from the curse and their quest begins to find more information or a cure. Most dungeons feature plenty of clever conundrums that have players doing things like pushing statues around to block the gaze of evil snake sculptures, moving furniture to replicate an arrangement in another room, or walking a set path on brightly lit tiles to change their color to match those of the tiles around them. Other additions include various team attacks that can be executed when a meter gets full. The game has an abnormally low encounter rate for an RPG. There is even a puzzle within a boss fight, and the way it's executed is quite ingenious. As it turns out, the story ends in a cliffhanger with the promise of a sequel coming soon. Having five characters to choose from, there are a variety of combos you can pull off, but they drain a huge chunk of stamina.

With trading cards, a humorous story, and fun RPG elements, the good certainly outweighs the bad, so pick this one up. The battle music was very catchy, which is good since you will end up hearing it a lot. I found the extra task of getting coffee for the party members so they could stay awake to be extremely annoying. Most of the puzzles are classics like pushing blocks, forming paths, sliding puzzles, and Keepers of Dryandra more. With his help your journey then takes you to Enoch for answers as he to ends up joining your cause. Also nice are the animated battle backgrounds, which are customized for each area to spice things up. The game is drawn out to make it seem longer than it has to be if it was just one whole entity.


With trading cards, a humorous story, and fun RPG elements, the good certainly outweighs the bad, so pick this one up. You do have three difficulties to choose from, but it feels a little unbalanced. What I really enjoyed was the music. The only thing our heroes lack is a true character arc, which I hope occurs in the sequel, but for now, their interactions more than make up for it. They spend their time leisurely poking fun at one another and those around them, busting heads, and discussing the strange wonders and people of their world. Like the bizarre troupe of actors who perform plays night and day within the depths of a massive mansion owned by a creepy man in a top hat who sends players on a series of suicidal errands throughout his home. Other additions include various team attacks that can be executed when a meter gets full. Ultimately, those efforts paid off, creating one of the most professional-looking RPGM games around. Our goal becomes expelling the spirit. Terrific progress tracking features. Most of the puzzles are classics like pushing blocks, forming paths, sliding puzzles, and many more. Where should this boulder go? Your moves all rely on stamina as mana is not present in the game. They all become friends as they travel, taking on each enemy that gets in their way. The game also adds in puzzles to keep you on your toes, though I found a lot of them to be annoying personally.

Even so, they're well made, and require that you use your wits, and these efforts make puzzle-solving the most prominent aspect of the game. Most dungeons feature plenty of clever conundrums that have players doing things like pushing statues around to block the gaze of evil snake sculptures, moving furniture to replicate an arrangement in another room, or walking a set path on brightly lit tiles to change their color to match those of the tiles around them. I might've sounded harsh on some parts of the game, but do not let it discourage you from giving this a chance. There is also a pet system, which sounds great in theory, but is underwhelming in practice. The humor is blunt and agreeably dry, often throwing playful jabs at nonsensical video game conventions. Where should this boulder go? Most exist simply to advance the story or give us context and reason for working through a few more puzzles and battles. The audio in the game is also fine. There may be many interesting mechanics in the mix, but the battles still feel underwhelming. Despite a somewhat serious premise, this game is actually a comedy, and it does a good job of conveying the humor The game also adds in puzzles to keep you on your toes, though I found a lot of them to be annoying personally. Combat actions are smartly assigned to the arrow keys and activated by the space bar. Most of the puzzles are classics like pushing blocks, forming paths, sliding puzzles, and many more. In turn, you can gain a lot of satisfaction by overcoming the odds stacked against you.

4 thoughts on “Lilly and Sasha: Curse of the Immortals

  1. While I liked it I would warn buyers that you should be prepared to buy the next two games to finish things completely. You can augment your characters with weapons, armor, charms, trinkets and runes. There may be many interesting mechanics in the mix, but the battles still feel underwhelming.

  2. Some aren't bad, but most tend to drag on much longer than they should. Sure, these things are no big deal, but little things like this can really enhance the experience. Also nice are the animated battle backgrounds, which are customized for each area to spice things up.

  3. Easy mode can make players plow through the game with little hassle, but it's a fight for survival in the other difficulties. In total you have five party members, each with different strengths and weaknesses. It's also a good way to gain loads of cash and EXP, since battles give so little.

  4. Despite being overrun with side quests I did enjoy the story. In total you have five party members, each with different strengths and weaknesses. While it is only an RPGMaker game a bit more variety and features would have been nice.

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