Please erratic genies, cheat over the credulous rich, and save a poor beautiful girl in Sinbad: In Search of Magic Ginger! Dreaming of plunging into the world of mysterious ancient East? Striving to be taken away by its thick and luring fragrances? Then you are welcome to a medieval noisy, multinational Eastern town – a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Dive into this exciting Adventure game with the legendary Sinbad!
Ginger Seeds. We need to neutralize the parrot somehow. Go to the blacksmith and treat his radiculitis. Use the hypnotizing pipe and he will calm down. Then you are welcome to a medieval noisy, multinational Eastern town — a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Go to Bakhadur. Go visit a boatswain of the foreign ship. Go visit a fisherman. Outskirts Sinbad appears. Sinbad tells him, that he came here in search for the magic seeds! He himself was a keeper of another one, but he diced it away to the very same Memegley. Moray eel will attack. He sits and fishes with an angle. Take the pipe and go to the location with donkey.
Ancient poetry book for a compass. Go visit the honest players. Cactus for a rope. A herb doctor will give us valerian if we save him from this parrot. Go to the fruiter. We can experiment with ascent and descent. Ask Bakhadur about a pad once again. He opens us a portal to the land of genie. If we arrive to one of the islands — nothing will happen. Take a broken part and bring it to the smith. Buy a fish. Change the dice.
He opens us a portal to the land of genie. Go to the tavern, stand a rum to the sharpers, then ask a street musician for a slow music. He will put the donkey down as a real one and give us the debt bill. If you try to grab the lamp — the nestling will be nervous. Go to the blacksmith and treat his radiculitis. Give the blue paint to artist. Go visit a fisherman. Hypnotize him, then paint and bring to Jaffar. He offers us his fishing rod and a possibility to angle, if we find a piece of sailcloth to fix his boat. Go to the balloon-seller. Enhanced sound effects and original music 35 great cartoon-like locations and 50 hilarious characters animations. On part of a legendary sailor, brave and smart Sinbad, you have to show out all your wit, cunning and at times cheek. Go see the washwomen with the fish. But we still need some money to play.
Sinbad: In search of Magic Ginger femme grecque
The wife tends to buy the house and the husband refuses. Grab it. Bring both lamps into the genie desert and receive the seeds of the magic ginger. Candle for a bat. So Sinbad should dip something into the chimney, so that he could take a potty. We should go to the bazaar and see the herb doctor, who was annoyed by a long-tongued parrot. Our attempt to catch the shell-fishes will be in vain. Grab the lamp and come down. Go to the tavern. Buy a fish. Holed sock for a coral. Return to the street. Go to the washwomen and give them a basket. The boys are happy with an improvised ball — the Sparkle Unleashed goatskin. Use the respiratory shell-fish and descend underwater.
Bring it to the pensioner. Our attempt to catch the shell-fishes will be in vain. The wife tends to buy the house and the husband refuses. Go look for the clippers. Goat statuette for a big bottle of milk. Wisp for a candle. Go see the washwomen with the fish. We finally have some money! Find a grinder. Go to the fruiter. Umbrella for an ancient potty. Block 1. The snow melts. Then you are welcome to a medieval noisy, multinational Eastern town — a port, a market, a residence for avid tyrants and all kinds of swindlers and scoundrels. Help him to get rid of the nasty mouse, using the cat.
Hypnotize him, then paint and bring to Jaffar. His sharpening machine is broken. Ancient potty for a sword. Grab the paint and go visit an artist. We finally have some money! Walk pass the garden and notice a pair of old clippers inside. You can start the exchange.