The Magicians Handbook II: Blacklore

Return to a world of magic and mystery and use the enchanted Magician`s Handbook as your guide! The evil magician pirate, BlackLore, has captured all the world`s magicians and fairies. Using their magic to fly his pirate ship, he`s terrorized all who tried to get in his way…and you`re next on his list! The Magician`s Handbook II: BlackLore will test your Hidden Object skills, as you travel to magical worlds!

Each collected object has been highlighted and has an arrow pointing in the spot where it belongs. Most of the time, when you use the Fire spell on a Lantern, other Lanterns on the tree are also affected. Five of the Lanterns that have been lit in the screenshot have been numbered. In this screen there are seven objects, but it is missing the eighth object. And when you use a Fire spell on a lit Lantern, the Lantern turns off. Click once to pick up an object and click again to drop it into its proper location. Can use Hints here. Be sure to collect the keys first and collect the Enchanted objects last, otherwise you risk losing those keys after completing a location goal. Use the same three statues you see highlighted in the screen to place on the scale to the left. Learn the Fire spell. Treasure Cove can be difficult to find, so look at the bottom-right side of your Map screen to find it. The sounds that the bells make have been randomized, so you will need to use your hearing to complete this puzzle, instead of a screenshot. There are 10 misplaced objects in this puzzle this time. Drag the objects with red numbers to the positions of their matching blue numbers to return the objects to the proper places.

Clue 4: On the line between the Music Box and the Green Potion, there is an edible object; if touched by the Wind spell a fairy will be freed! In the first screenshot, there are seven of the 10 objects. You will be given a choice on whether you would like to continue finding Enchanted objects in this room, or if you would like to get your spell now. Most of the time, when you use the Fire spell on a Lantern, other Lanterns on the tree are also affected. The croaking, fluttering books flying through the air, ghosts, and snapping flowers were bothersome at first, but then I started looking forward to provoking the flowers and flicking the books. Now use your Heal spell on the parts of the roots which have been highlighted in the screenshot. Use your Fire spell on the highlighted areas as seen in the screenshot. After feeding the Plant correctly about five times, the puzzle will be complete. Game Play: 11 Chapters, each self-contained with a map and are graded. Next go to the Battlefield. Puzzles and Releasing Fairies: Most are very difficult. Use the screenshot to find the keys in this location, they are highlighted in green. Not every puzzle will have the set of objects at the bottom of their screen.

Do not forget to light the Wood once you are finished lighting all of the Lanterns. And once you find the locations of the missing objects, try placing the objects from the bottom of the screen onto those locations. The book highlighted in purple has no effect on the game at all; it is just there to distract you. Clue 6: In the area right of the Traffic cone and left of the Panpipe, but above the position of the Snake, there is a light device where Fire will free a fairy! Rated 5 out of 5 by younghammer from Difficult, like I like them What other people hate, I loved. Use the screenshot to find the keys in this location, they are highlighted in green. Use the screenshot to find the key in this location. In the first screenshot, there are seven of the 10 objects. Notice how the song goes from high pitched to low pitched. By taking all of the objects with red numbers to their matching blue numbers you are returning them to their proper positions. Clue 2: Start at the Trap and follow it past the Record Player to an edible object; Wind will reveal a fairy! Also, use the screenshot for assistance in finding enchanted objects. And if you look towards the lower half of the screen, you will find blue numbers.


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The sounds that the bells make have been randomized, so you Mahjong World Contest need to use your hearing to complete this puzzle, instead of a Magicinas. The object you just picked up is a Test Tube; you will need it later to feed the Plant. After the tutorial is Solitaire Game: Christmas, use the screenshot to check what areas you Magicizns have to use Mahjong Forbidden Temple Wind spell on. If you chose the second option, Blackloe you have already been taken to the puzzle room where you find your first spell. Use your Fire spell on the highlighted areas as seen in the screenshot. And once you find the locations The Magicians Handbook II: Blacklore the missing objects, try placing the objects from the bottom of the screen Magiciams those locations. Now use your Heal spell on the parts of the roots which have been highlighted in the screenshot. If you like a greater challenge than the usual easy HOG, try this one and get ready to spend lots of hours on it. Difficulty is casual or timed. These are five random locations of Fairies that came up. This means that there will be a use for the spells you have learned at that location. Do not forget the Reveals are there to help you. The fairies are hidden in various HOS.

Do not forget the Reveals are there to help you. The Lanterns have been highlighted in the screenshot. Clue 1: In the area between the Candelabrum, the Pinwheel, and the Magic Lamp there is a sound device marking where Fire will free a trapped fairy! But that's how I like my games! Free six trapped Fairies. And when you use a Fire spell on a lit Lantern, the Lantern turns off. About half are easily visible; the other half not so easy. Click on it once to add it to your inventory and then follow the next step. This means that there will be a use for the spells you have learned at that location. Keys: Used to open chests containing parts of various wands. Clue 4: On the line between the Music Box and the Green Potion, there is an edible object; if touched by the Wind spell a fairy will be freed! Really add to that witchy atmosphere. The object you just picked up is a Test Tube; you will need it later to feed the Plant. Do not forget to light the Wood once you are finished lighting all of the Lanterns. Clue 6: In the area right of the Traffic cone and left of the Panpipe, but above the position of the Snake, there is a light device where Fire will free a fairy!

Yes, the hidden object are Handbooo difficult, and so are many of the puzzles. The sounds that the bells make have been randomized, so you will need to use your hearing to complete this puzzle, Hanndbook of a screenshot. Can use Hints here. I only played for the one hour trial, but there was only one main mini game for the spells in that time period Finding Keys to unlock magic Pearl Diversion with powers raises the game from 2 Stars to 3. Really add to that witchy atmosphere. Ring the bells in Magiciana, from highest pitch to lowest pitch, to complete this puzzle. If you chose the first option, after finding the remaining Enchanted objects you will be taken into the puzzle room automatically. Some are very small. You choose the order to visit the scenes, as well as viewing the short or complete story.


4 thoughts on “The Magicians Handbook II: Blacklore

  1. If you chose the first option, after finding the remaining Enchanted objects you will be taken into the puzzle room automatically. If you light the Lanterns in numerical order, you could end up with all of the Lanterns lit. To find the other three remaining objects, look at the second screenshot.

  2. Each collected object has been highlighted and has an arrow pointing in the spot where it belongs. Really add to that witchy atmosphere. Oh, and the storyline is not bad either :- Date published: Rated 5 out of 5 by hodgepodgespv from the game i hate to love the game looked interesting so i tested for an hour and when the time ran out i still wanted to play it.

  3. Map shows how many keys are in each scene. Click the spot that has been highlighted in this screenshot to hear the song you need to play using the bells. Sound and Visual Effects: Very good. You can use the Test Tube up to three times consecutively on a Potion before it becomes full.

  4. The Map screen will change every Chapter. That should conclude Chapter six. Collect all of the objects you see highlighted in this screenshot. But you will likely need to become used to them and I'd suggest giving it time took me about chapters to look forward to them.

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