Prepare for a mind-bending journey into the realm of the weird in Haunted Halls: Revenge of Dr. Blackmore! When you wake up in the lair of the notorious Dr. Blackmore, you know it’s going to be a bad day. But to make matters worse, he’s also holding your fiancé and a handful of other people hostage in various locations throughout the building. To save them all, you’ll have to use your wits and your will to survive a series of nightmarish experiments Blackmore has concocted especially for you. Brace yourself for the unexpected in this exciting Hidden Object adventure! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Montreal Haunted Halls: Revenge of Doctor Blackmore Collectors Edition hommes musulmans
Look forward to the next Haunted Halls game. Examine the power panel The Magicians Handbook II: Blacklore the green locker in the upper Hallz: corner, accessed via the ladder. Foyer Examine the largest painting hanging above the stairs. Wheelhouse Take a Doctro look at the blue-lit screen in the far corner of the wheelhouse. Once the flames are extinguished, take a closer look at the pile of sand. I kind of felt like i just wanted to get War Chess it. I've been eagerly waiting for the next instalment of Dr Blackmore's nefarious ways since I really enjoyed the previous games. Examine the circular vent sticking out of the wall on the far left. Blackmore games. Enough now. Make your way back to the Basement Hall. Use the FUSE on Hunted dynamite, then watch the cutscene that follows. Click on the Gas Mask. Classroom 2-B Take a closer look at the robot in the rear left corner of the room.
Click on the cabinet lying on the floor to open it, revealing a hidden object scene. Click on the EYE that appears to collect it. I like the Haunted Halls games, but it was not my favorite of the 3. Unlike most other scenes in HO games, in this game if you return to a HO scene, the items you found previously are no longer there to confuse you! The left wheel should be on 3, and the right wheel on 5. Proceed through the portal over the Pompeii cluster of monitors to gain access to the next location. Good fun. Cellar Examine the hanging basin in the upper right corner. Upon completing the puzzle, the man will be freed. To solve the puzzle, press the Red button on the left 2 times, and the Green button on the right 5 times. Examine the gate-like door on the left again. Examine the base of the water tower on the right. Remove the lid from the gas tank on the left, then exit for now. Take a closer look at the clock on top of the mantle on the right to trigger a puzzle.
Basement Hall Click on the hidden object area on the left. Assemble sets of armor and weapons on the statues so that Mystery P.I.: The Vegas Heist match their guardian animals. Open the Portable Laboratory and follow the following steps: 1 Pour the tubes marked? Take a closer look at the red first aid cabinet on the wall. Take a closer look at the table ahead. When you can pick something up, the cursor will turn into a human hand. The Suitcase, or Portal Laboratory, is located above the Notes button in the lower left corner. This game is just like the others in this series - same story, different places. Go back upstairs to the Dining Area. Note the other features in this room, then exit for now.
Enter through the door on the left. The correct solution is shown in the largest painting above the stairs. Upon completing the area, the BELT will be added to your inventory. Good fun. Examine the hatch on the ground just past the bull. Corner Hall Click on the cables lying on the floor to place them in the tank with the stingray on the left. Upon completing the puzzle, the man will be freed. Click on the door to open it, revealing a hidden object area. Examine the motor on the left again. And I'm also glad I bought the CE, as the bonus chapter does add to the story and tie up loose ends. Overall, i enjoyed this game. Upon completing the area, the Pills will be added to your suitcase. Click on the EGG to add it to your inventory.
Make your way back to the Cellar. Make your way back up to the Study. Also, making the various potions was a nice twist. Examine the gold bull once it has been lowered to trigger a puzzle. Take a closer look at the cannon. Click on the star in the chest, and it will fall to pieces. Back in the main area, take a closer look at the gun on top of the tank. Take a closer look at the pheasant perched on the sink. This one is a continuation of the previous games but can be played on its own, if you haven't played the others yet. Take a closer look at the kitten sitting on the top of the round advertisement stand. Examine the computer on the floor. The order is as follows: 1 Click on the netting to remove it and collect the Nippers. This jar will go into your suitcase, so open the Portable Lab.
Car Click on the hidden object area. Make your way back to the Plaza. Find the pieces of the items shown in the silhouettes at the bottom of the screen. This will shoot the cover off the nearby well. Wheelhouse Take a closer look at the blue-lit screen in the far corner of the wheelhouse. The levers that correspond to the various symbols are outlined below. Take a closer look at the pirate again. Backtrack to the Cellar. Upon completing the area, the GLUE will be added to your inventory. I purchased the CE as i really enjoyed previous Dr. I would recommend it. The two statues will move aside, clearing the way up the stairs. Besides exploring around for whatever you find, there's also the interactive HOS's.