After your sister vanishes on her wedding day no one has any idea what happened to her, so it’s up to you to find the truth! Some believe she drowned, but her body was never found. Return to the abandoned family mansion and search for clues in Grim Tales: The Bride. Explore your sister’s memories to solve the mystery of her disappearance in this exciting Hidden Object Puzzle Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Click on the LION to add it to your inventory. Go back to the boat launch. Bridge Take a closer look at the mill door. Entrance Take a closer look at the clock hanging to the left of the door and above the entrance to the basement. Back out and head to the valley of ice figures. Click on a square and then on an empty space to move it. Use the dropper 1 on the test tubes and then on the flasks. Examine the upper portion of the mechanism T. Click on the cage Z to access a Hidden Object Scene. Use the KEY on the lock L. You do have lots of moving around to find clues. Arrange the coins so that they match vertically by shape and horizontally by color.
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Examine the gun. Play the melody written in the music book. Vineyard Take a closer look at the Zumas Revenge panel on the left. Hallway 1F Examine the closed door on the far Gfim. Return to the overpass. Bridge Take a closer look at the roof of the carriage. Return to the grotto. Click on the cupboard to access a Hidden Object Scene. Examine the table Fort Defense zoom into the drawer. Yard Take a closer look at the chair on Virtual Villagers Origins 2 far right. Mine Take a closer look at the wheel at the base of the mine cart. Go to the fireplace room. Esition items or Key Items can be found at the bottom of the screen. Click on the hidden object area that appears.
Return to the tree. Use the KEY to open the drawer, revealing a hidden object area. Take a closer look at the blowtorch on the left, beneath the pelican. You can only place three weights on each scale. Play the melody written in the music book. Take a closer look. Chapel Stairs Take a closer look at the demon beneath the waterfall in the distance. Return to the overpass. Back in the main square area, take a closer look at the fragments on the bottom left. Exit the house. Vineyard Take a closer look at the dirt heap. Close the circuit by rotating the three sectors using the up and down arrows. Each cell shows the number of lamps that can be lit on its perimeter. Hardcore mode- This mode is for those who are eager to play the role of a real detective taking part in a real investigation.
Go back to the church and enter the basement. Upon completing the area, the HOOK will be added to your inventory. However, the bonus gameplay will not be unlocked until you complete the main story. Examine the door on the left. Overpass Take a closer look at the hole Champion Chef the wall on the right. Proceed forward Bridde the holy man. Pay attention to the placement of even and odd numbers. Drag the pieces with the left mouse button and Tles: with the right. The same goes for puzzle skips: on easier difficulties, all puzzles can be skipped after an allotted amount of time has passed. Go to the sign. Examine Mermaid Adventures: The Magic Pearl swing on the right. Fountain Examine the tile at the base of the fountain. Set the gears in their correct locations. Arrange all the cubes so that their symbols coincide with the symbols on the field. Examine the upper portion of the mechanism T.
Click for a closer view. There are no click penalties. Go back to the boat launch. Take a closer look at the notch the removed board on the floor. Tiles that are on the border will have a slight grey line on the edge that belongs on the border, so use this to help find where each piece belongs. Return to the second floor. Stable Take a closer look at the motor to the left of the well. Basement Take a closer look at the door at the far end of the room. Return to the fountain. Enter the dressing room. Head to the gazebo. Go back to the forest.
Arrange the pieces to complete the picture. Examine the door L. Go to the living room. I dislike when i get confused sometimes but haha its entirely based on me anyway. Dressing Room Take a closer look at the clown at the back of the room. Click the fuses in the order shown in the screenshot below— the completed solution is also shown there. Levitation Platform From here, cross the small bridge to the demon. Click a fuse to turn it. Proceed forward through the door to the basement corridor. Turn on the correct number of lamps across the board. Just wanted to keep playing! Take the road to the left towards the lake.