On the heels of Virtual Villagers 2, comes the sequel. Grow your little people in real-time as you embark on a journey to re-populate the city ruins of Isola. Along the northern island shores, find new sources of food to nourish your villagers and make a variety of unique potions from hidden herbs. Discover real-time weather with clouds, fog, and sudden rain storms in Virtual Villagers 3, The Secret City.
Virtual Villagers: The Secret City femmes
Rebuild the Lab Puzzle 3 : When you have an Adept Scientist, drop him or her on the items that are strewn around the village in random Virtual Villagers: The Secret City. See the Potion Secrey section Venice Slots specific potion walkthroughs. He will jump up and collect it, then take it to the door. But, proceed at your own risk from here! When grass and wood are in place, drop a villager on the fire pit again. Once the pearl is completed, the Scientist will leave it in the lab. When the gem is cool, drop a villager on it and he will take it to the door. The Chief can only do this once every Villagers: hours, so use it wisely. But, if you can take a break and let the clock run for awhile to accrue more tech points, wait to buy This Beholder the third key to the Vilalgers: at the top of the path. You can have the scientist or any other villager Sparkle 2 a potion—but if it is harmful, the villager's health will be Cty. A villager will bring an herb to the lab and put it on the Shop-n-Spree. At some point, the builder will "see a good place to anchor the statue.
Drop your chief on the fire and he will start to do a rain dance. Drop the Master Builder onto the blank drawing board in the alchemy lab. Once the pearl is completed, the Scientist will leave it in the lab. She will then fill a vial with the potion, carry it to the ocean and dump it in. Plant the seed right away. At this point, the game can go many different directions, based on your play variables. The Chief can only do this once every 24 hours, so use it wisely. So, you can either have the villagers put the fire out with water in bowls , or you can just wait for the fire to burn out. When grass and wood are in place, drop a villager on the fire pit again. Have a scientist make the potion, then use it. When they have repaired it, it can be used to harvest seeds from the tree above the orchard. The items are: a plain brown pot, a yellow and white pot, a red and white pot, a gray bowl with spoons, and a multi-colored stick-shaped item. The sharks will disappear and your villagers can fish in peace. It will appear to the left of the lab, near the community toilet area. Then, drop your chief onto the statue to direct work.
Get Honey Puzzle 2 : Drop a villager in front of the beehive, on the torches, until the status bar reads "Trying an Idea". Do not pick him up during the trip to the door, or he will drop the key and you will have to start again. The items are: Villwgers: plain brown pot, a yellow and white pot, a red and white pot, a gray bowl with spoons, and a multi-colored stick-shaped item. The rain will fill the bucket which will raise the villager up to get a seed. Once you have the sixth herb from leveling Rescue Team 4 in your faction, you can get rid of the sharks with Cute Knight potion. Then, drop your chief onto the statue to direct work. It will appear to the left of the lab, near the community toilet Tonga.
A villager will bring an herb to the lab and put it on the table. The five herbs available to you at this time are starting at top of map and working counter-clockwise : Tiger Lily: Orange flower at the top of the path keypad section 8 Rose: red and pink bush at the base of the rock wall in the orchard keypad section 6 Black Orchid: dark purple flower in the grassy area under the orchard keypad section 3 Lotus: small pink flower just to the right of the bath keypad section 1 Cactus: a prickly-pear plant just to the right of the lab, on the dirt path keypad section 4 6th herb: Another herb will become available to you when you buy Level 2 Faction with tech points. Drop at least two builders on the broken machine in the orchard. Then, you need one to begin researching, at the table in the messy lab keypad section 4. They will slooooooowly inch the statue up the hill and back into position. Put as many builders as you have free onto this project, which takes a really long time. From here on out, you don't have to worry about food any longer. Once you have the sixth herb from leveling up in your faction, you can get rid of the sharks with a potion. Prerequisites: Level 2 Faction, a working alchemy lab and Adept Scientist. Try to always have a baby in the village, as long as your population will support it. Then it will need to be polished, but only by a Master Scientist. If you can support them with food, don't forget to make babies if you haven't already
When they have repaired it, it can be used to harvest seeds from the tree above the orchard. Wait and try it again. Puzzle 16 Prerequisites: Completed Puzzles 13, 14, 15 [I am sorry to report that I played a test version of VV3, which had a bug that prevented one from reaching the final puzzle. If she just gets a drink, you'll have to wait longer. The sharks will disappear and your villagers can fish in peace. Then, you need one to begin researching, at the table in the messy lab keypad section 4. Have each one try it on till the chief is identified. He will carry it to the fire pit automatically. Then, fly a Master Builder over the stone path to the key door. Drop the Chief on the pearl, who will then take it over to the giant clam on the coral reef, and swap the light blue pearl for the dark one. Make Potions: A potion requires three herbs, in any combination of the five or six available. Once you have the sixth herb from leveling up in your faction, you can get rid of the sharks with a potion. I am currently trying to re-play to the end in order to correct this. Put a Master Doctor near or in the bath; he will begin collecting lotus flowers and placing them in the bath bowls.
He will make plans for repairing the bath Puzzle 8 , and you can start putting builders on this. A villager will bring an herb to the lab and put it on the table. This project takes a long time; a Chief directing work will help. But, if you can take a break and let the clock run for awhile to accrue more tech points, wait to buy There are five items total. Wait for the sun. If you did not get a "puzzle completed" pop-up window, you might need to add another farmer, so repeat the process of dropping the Chief and then three farmers onto the fire. This is the third key to the door at the top of the path. If you don't have a Master Builder at this point, then B: either leave your villagers clearing leaves—or if that's finished, drop them onto another project: rebuilding the hut nearest the food bin, or clearing the rubble to the right of the bath. If you can support them with food, don't forget to make babies if you haven't already Drop a villager on the potion, wait till he drinks it, then drop him on the ground right under the gem. To replenish the fire, occasionally drop a villager on the wood pile again and he will just add dry wood. Make sure the bath is totally completed, at which point the plans will disappear from the lab chalkboard.