Rite of Passage: Child of the Forest

The town of Willow Ridge has long lived under everlasting night. Surrounded by a violent, dark forest, its only protection is the Great Lighthouse, which keeps the nightmarish trees at bay. Your husband Alan has been haunted by dreams of a ghostly woman beckoning him, believing she knows how to save the town. As he goes to investigate, a fire consumes the lighthouse! Was it sabotaged from inside the town - or by some darker force? Your search for answers will uncover the history of your town and the Forest Rite that has been a tradition for countless generations. Hold onto the light in Rite of Passage: Child of the Forest, a fantastic Hidden-Object Puzzle Adventure game!

Look at the globe for a mini-game U. Rating: 4. This is one that may be worth giving a try. Some HOS were list based and there was always something under the objects which was used for the last object. Place the sword on the banner D. Move the sock, take the scissors, and cut open the pillow M. Go to the City Gates. So, if the silhouette is a beetle, you may need to find a bug and a caterpillar this one took some thinking when I saw no more bugs anywhere. In the CE, you get to replay them. Your inventory B is located in the lower panel; select an item to use it. Note the HOP in the opening G. Place the paddle on the windmill C. Move the poster and open the safe P. I also enjoyed how you had to assemble some of your inventory items, this was done on screen and these were easy to identify and access. Select the chest for a HOP C.


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Note the archer and ship move as the 2nd and 3rd targets. Walk up the stairs. For some time now, your husband, Alan, has been having nightmares about the forest and began collecting relics of The Old City, especially amulets, for his research. This will light the lower section of the lighthouse K. On and on it goes. Note the path to the Waterfall B. Walk to the left. Go through the gate to the swamp. Select the chest for a HOP C. Locate all the items on the list. Ths the face on Hero of the Kingdom III sun to make the smiling sun B. The storyline is intriguing and exciting. Note the HOP in the opening G. I especially liked the game with the paper cannon.

Select the 4 crystals in order G, H, J, and I. Locate the 3 mushrooms pink. So big thumbs up for variety, it makes for a much more enjoyable gaming experience. Look at the clock and read the article S. It was jarring and irritating. Take the code for your journal. Use the map to travel to the Summit. Match symbols on the panels M by selecting the symbols on the books N color-coded. Enter the Library B. Select the lighthouse to light up the area O. Note the mini-game on the cabin door R. Press the symbol for a mini-game. Move the single bug to the other bugs A.

Lure the octopus away from the path you want to travel, and then sneak past. Turn on the 2 lamps I. Place the egg in the 2D Mahjong Temple to get the fried egg P. Place the tree on the stump G. Open the crates to Zumas Revenge matching pairs color-coded. Press the lighthouse to open the panel and walk forward. After writing an excellent story and getting the gamers wrapped up in ov, the developers skimp on the ending and the gamer is left unsatisfied after enjoying hours of play. The panel auto-hides; move your mouse down to bring it up. Look at the door and try to open it B. Look at Battle Slots wall, Chiod the painting, and flip the switch C. Select the rubble for a HOP J. Walk forward Passag: times. Select the opening for a HOP.


Place the mushroom on the tree D. Chapter 1: Willow Ridge You will have the option of an interactive tutorial. Select the chests for a HOP T. It was jarring and irritating. Place the lens in the frame to make the magnifier N. Select the rubble for a HOP J. Do this 4 times as the tree attacks. Lure the octopus away from the path you want to travel, and then sneak past. Note the HOP in the opening G. For some time now, your husband, Alan, has been having nightmares about the forest and began collecting relics of The Old City, especially amulets, for his research. Look at the table and read the text J. Look at the clock and read the article S. Exit the close-up and walk down to Oak Street. Use the handle to open the door J. Walk down twice and look at the center ship.

Remove the domino and open the drawer on the grinder N. This is a game I heartily recommend and I am very happy that I bought it. The only minor annoyance I had was with placing inventory items into the scenes eg keys in locks etc sometimes they didn't work the first time and I had to do several attempts, on one occasion I thought I was trying to place the wrong object, but this is not enough to reduce the rating, 5 stars from me! Put the tobacco in the pipe to make the filled pipe A. Look at the well, place the winch on the arm, and turn it 3 times to bring up the bucket Q. The HOS are varied, and not too many. Do this 4 times as the tree attacks. Animated story scenes are found throughout the game that further develops the story. Move the 2 sliders to aim the cannon Y. Return to the Dragonwinds. This really improves the normally stale exploration segments found in adventure games, by eliminating the need for so many distracting side quests or other diversions. I rarely Skip, but I skipped these in annoyance. Place the paddle on the windmill C. Select the ship for a HOP F. I also enjoyed how you had to assemble some of your inventory items, this was done on screen and these were easy to identify and access.

12 thoughts on “Rite of Passage: Child of the Forest

  1. Select the desk for a HOP. Press the button to fire Z. Walk right to the ship graveyard. Choose the pen to open the journal L.

  2. Use the map to return to the gypsy wagon. Walk to the left as indicated by the map R. On and on it goes. Place the bark on the tree Q. Select the lighthouse to light up the area O.

  3. Move the pipe to the chimney O. Walk to the left. Interactive inventory items are exciting. Place the branch on the tree I. Place the sign on the post P.

  4. Walk down twice and look at the map for a mini-game. The HOS are varied, and not too many. Music was spooky and sung by a child at the beginning, but he just disappeared suddenly. Select the lighthouse to light up the area O. The puzzles did get harder during the game, and I was surprised to see what many would call a boss round, however that too was enjoyable not infuriating like similar rounds found on console games.

  5. Go up the ladder to the Victoria. Date published: Rated 5 out of 5 by digger from Rite of Passage:Child f the Forest Loved playing this game, puzzles were fun and varied. The code will go into your journal.

  6. Use the pencil on the paper to make the drawing O. Place the paddle on the windmill C. Walk forward V.

  7. As you select the directions, they will appear in the list D. Great puzzles and unique hidden object scenes. Locate the 3 lizards blue.

  8. Its a long story so you do get your moneys worth ; The mini games are cool and there are lost of them so you not gonna get bored for sure. Select the chests for a HOP T. Mini-games and HOPs are sometimes randomized; your solution may vary. Open the door and enter the Townhouse B. Note the HOP on the right ship K.

  9. Repeat this process twice more to defeat the tree. Look at the figure A. Walk forward 3 times. Select the compass to view your objectives K.

  10. The scenery was beautiful, and the music and sound effects were great. Walk down twice and look at the center ship. Alan decided to enter the forest and try to lift the curse on the town. There is a fair amount of backtracking but the game is broken into pieces with a small number of scenes in each area and a very good jump map that places a white "X" on a location when nothing else is needed there.

  11. Look at the boat and remove the vines 3 times A. He entered the dark forest alone while the residents and his sister waited for his return but the darkness he feared swallowed him. Place the star on the tree E. Note the HOP in the opening G. Turn the wheel the number of spaces and directions indicated by the clue.

  12. Select the lighthouse to light up the area O. There must be a reason because so many games have the same problem. Go to the City Gates. Move the flag to the line I. Look at the opening under the poster for a mini-game.

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