Find a kidnapped teenage girl and save yourself in Enigmatis: The Ghosts of Maple Creek, a fun Hidden Object Puzzle Adventure game! After waking up in a tiny town in the middle of nowhere, you must piece together your memories and figure out why you ended up in Maple Creek. Discover the ancient evil that lurks in the seemingly peaceful lands of Vermont and learn the truth in this thrilling detective story!
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Drag the mouse until the coordinates Virtual Villagers Origins 2 approximately at NNE Return to the boathouse. Use the spoon to stir the resin C. Inspect the lock on the trapdoor A. Swap the 3 and 8 numbers. The number and letters with rust on EEnigmatis: are fixed. Go up the hill to the tower. Pick up the picture of the statue rock in the road in front of the landmark tree D. Return to the landmark tree and take the path into the woods. Drag back into their holes to move them out of the way. Extras — Concept art, wallpapers, videos, hidden object scenes and bonus play are Enigjatis: available after completing Love Chronicles: The Spell game. Help — Describes how to Mpale with the game. If you have the compass in inventory you should see it on the screen A.
Click the framed photo B to remove the photo. Descend the ladder into the ritual chambers. Examine the grating and remove it; you need something to get the cork out 1. Examine the piece of evidence from Solution for the rock. Read the old letter. Play the lock puzzle D. Just as in the movies, you will always enter a darkened door, window or cave. Open the door; go through it to access the secret chamber. Work from the outside in with the rings. Each button affects the selection in other rows. Examine the gas tank; open the lid and remove the cap V. Remove the blades in the order shown in the screenshot. Go through the back fence and up to the guestroom. Open both doors to see the objects listed in blue.
Pick up picture of the preacher in the woods for evidence C. The goal is to arrange the plates and cutlery so each setting matches the example A. Examine the drain in the corner C. Click on the knobs on the left in this order: 2, 5, 4, 1, and 3 E. Examine the wall B. Click Ghsts raise it. Click on the journal Fishjong several times for 2 more circles to appear and to fill up the page. Return to the landmark tree. Use a match to light the candle A. Click both Retainer Caps to seal the connection E. Go down to the backyard.
Go past the car, up the road on the left to the church gates. Zoom into the left chain; click on the hook Zoom in on the backseat of the car with the flat tire. Inspect the door B. Exit the interior. Return to the basement. Click the evidence tab to update the evidence board. Click on any spot on the lens to activate it; then move your mouse without clicking in the direction you want to point to. Return to the cabin for a brief cut scene. Use the established patterns and edge-piece indicators to slide the pieces to form a picture. Click 2. Enter the cottage. Click the bench A three times to move it out of the way. Find the listed items to obtain the OIL.
Zoom into the chainsaw; remove the bolts and the cover U. Exit the room and return to the street. Click the center C to play a disc rotation puzzle. Remove the scarf around her mouth; talk to the Kate Burrows Zoom into the body on the ground; remove the sheet. Click on the evidence wall. A new objective, getting into the Ritual Hall is added. Use the Map to help navigate to visited areas. Look at the front window C. Follow the directions at each turn: left, right, left, left, right. Look at the various brochures B. Note the new objective in the notebook. Go to the right to the ruins.Active zones glimmer frequently. Examine the block on the left; remove both planks. Go through the back fence and up to the guestroom. Examine the boat; put the OARS in the boat. Place the new piece of evidence in the top circle. Enter the farmyard. Put the two pieces of information about the preacher yellow in the Suspect circle. Return to the bathroom in the boarding house. Look at the book on the desk A. Click the screen to begin the last puzzle. Click down for a cut scene. The goal is to lift all tumblers consecutively. Click the bench A three times to move it out of the way.