The Treasures of Mystery Island: The Gates of Fate

When the Gates of Fate send Alex and Lisa back in time, each to a different decade, they must figure out how to return to the present, and each other, before a rumbling volcano spews its contents! Guide Lisa as she befriends a local girl, searches for the magic tiles that can send her home, and leaves clues for Alex to find in the future. Discover The Treasures of Mystery Island 2, and use your Hidden Object skills to save the day!

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The Treasures of Mystery Island: The Gates of Fate


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Walk to the left Trezsures look at the coconuts P. Locate all the pieces of the color-coded items. The object of Zumas Revenge mini-game Islsnd: to sort the labels by material. Click Thhe the drum to see the rat leave but return after a few seconds. If you push an Royal Settlement 1450 stone, you must start over. Walk down to exit the room. Use the JUG to get water at the spigot P. Chapter Two: Lisa in Locate all the fragments of the color-coded items. Locate all the fragments of the color-coded items. Select the pegboard on the back wall for a mini-game K. Use the axe on the logs to trigger a mini-game V. Chapter One: Escape the Cavern Walk forward through the center tunnel by clicking on either the footsteps sign or when you see footsteps on your cursor A. Click on the hole to remove the chest.

The object is to place the planks and repair the bridge. Pull the lever on the right to start the lighthouse K. Place the POT on the stand L. Push the pump handle several times to raise the stone door N. Lisa and Alex meet a shaman at the Mystery Island. Look at the cache on the left and a giant stone will block the entrance N. Find the 1st stone that stays in, then find the second. You may also click on the footsteps signs to change location G. There are 4 slides to find. Locate all the LAMP pieces. Enter the center cave C. Look at the transformer with smoke coming out of the grate. The options menu allows for the adjustment of music and sounds volume B. Look at the close-up of the safe Q. This is the solution for the second level.

The object is to match the overlays to the pages of Myystery. Press the red button to open the compartment. Click on the sign to exit the cavern T. You can only place the bolts where they fit. This is the first of three levels. Rotate the left wheel counterclockwise twice. Return to the archive office and look at the desk. But hurry up! Use Youda Safari KEY to open the box and read the journal inside. Click on the well lid several times to push it off the well. The object of this mini-game is to complete the circuit by placing the wire pieces into the grid.


The object is to push all the stones in. Talk to the archivist on the left when you first enter the building. To solve, make the following moves:Turn the right wheel clockwise. Walk down to exit the cave. The object of this mini-game is to burn a path to the end using all the paths only once. Click on the pump handle, then look at the hose to learn it needs repair H. The object is to untangle the wires so that none are crossing and colored red. Hold the slide over the lighted screen to see the picture B. Collect all the FAN pieces. If you push an incorrect stone, you must start over. The object of this mini-game is to duplicate the pattern in the bottom picture on the pegboard L. The object of this mini-game is to move the lens to focus the sunlight and start a fire. Press the red button to open the compartment. You are to find useful items scattered around the locations, repair broken mechanisms and solve different puzzles.

But the couple gets trapped and the gates bring Lisa to and Alex — to Restore the painting by rotating the 2 circles and swapping the pieces. Walk left to exit the room. This is the solution for the second level. Click on the lever to start the conveyors. Look at the two manual locks on the right and move the bar on each to the center position I. Click on the crowbar to break the lock. Click on the newspaper to remove it from the sign B. Walk down, then left to the waterfall. You can only place the bolts where they fit. Turn the right wheel counterclockwise. Chapter Two: Lisa in Locate all the fragments of the color-coded items. Look inside the tree stump for one nail R. Left-click, hold and drag the sponge until the stain is gone. Click inside the panel for a mini-game.

Walk to the right and look at the frozen door on the right A. Chapter One: Escape the Cavern Walk forward through the center tunnel by clicking on either the footsteps sign or when you see footsteps on your cursor A. This is the third of 3 sections to solve 3. This is the solution for the third level. There are many solutions to this mini-game. The story is twisted and every detail counts. Push the pump handle several times to raise the stone door N. Try to move the safe, but you need to make the floor slippery. Walk right to the campsite. Walk down to cross the bridge. Walk down to exit the scene O. Walk down to exit the Police station.

14 thoughts on “The Treasures of Mystery Island: The Gates of Fate

  1. Take the HAT hanging on the safe handle B. Walk left to go to the attic. Find the 1st stone that stays in, then find the second. The object of this mini-game is to use the magnet to drag the KEY out of the wall unit.

  2. Hold the magnet over the key to pick it up. The object of this mini-game is to block the water so it only flows through the center canal. But hurry up! Use the red on the left and the green on the right. Walk down and enter the center cave.

  3. For this walkthrough, place the 3 bolts marked in 1, then press the right button 3 times. Take the tile R. Look inside the tree stump for one nail R.

  4. If you push an incorrect stone, you must start over. Left-click, hold and drag to melt the ice. The hand icon shows you can interact with an item. Once the overlay is correct, the page will turn. He shows them the Gates of Fate which make it possible to travel back in time.

  5. The solutions for the second and third parts are noted here. Together they try to solve the mystery of the gates and leave hints for Alex. Chapter Seven: Alex and the Lighthouse Look at the close-up of the message board and click on the sticky note A. Exit the house.

  6. Click on the door to open it. Click on the screen to see the schematic for the lighthouse E. Find the overlay that has the same pattern as the map. You may also click on the footsteps signs to change location G.

  7. Read the journal in the chest H. Talk to the archivist on the left when you first enter the building. Place the pieces so that no pieces overlap, the colors alternate and all spaces are filled. Glass items go in the lower left, and wooden items in the lower right.

  8. Mini-games are skip-able immediately. Click on the door to open it. Rotate the left wheel counterclockwise.

  9. Talk to Nicky to learn she is hungry G. There are many solutions, this is only one G. Walk down to exit the scene O. Click on the crowbar to break the lock. You may also adjust the resolution from the options menu.

  10. There are 4 slides to find. Walk down to exit the bridge area. Click on each of the holders to turn the fuses either vertical or horizontal to turn on all the lights. Pipes cannot cross the tiles, only air. Its peculiarity is that there are 2 main characters and therefore 2 times more puzzles.

  11. There are several possible solutions to this mini-game. Click inside the panel for a mini-game. This is the third of 3 sections to solve 3.

  12. Note-You cannot place a jug in the wrong position. Exit the house. Push the stones in numerical order Look at the control panel at the base of the lamp A.

  13. Place the 3 bolts marked in 2, then press the right button 3 times. There are many solutions to this mini-game. Walk down to leave the bridge area. Look at the close-up and try to open the jewelry box.

  14. Click on the wheel to open the vault doors. There is a great number of locations and you need to search some of them twice but in different times! Look inside the tree stump for one nail R. Walk to the right D.

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