Samantha Swift and the Fountains of Fate

When Samantha’s quest to follow the trail of Cortez is interrupted by the manipulative M’Alice, she embarks on a journey to reclaim the Emerald of Judgment. With the help of Dr. Butler and Adam, the archaeologist and adventurer soon discovers that the rare artifact she possesses may be the key to unlocking the Fountain of Youth! Travel the globe in Samantha Swift and the Fountains of Fate, a fun Hidden Object game.


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Head forward, inside the saloon. Puzzle 3: Use the key on the gate to open it. Tool 2: Open the wooden box on the right to get the pickaxe. It is color-coded; put the green rose on the green spot, the red rose on the red spot, and so on. Use the crank on the machine, then use the key on the chest to get a golden bat. Use the key on the padlock to the glass cage, then exit Screen 8 Puzzle 1: Use the cupid statue on the crystal pit. Puzzle 2: Use the pickaxe on the hole in the ceiling o get the gold inca idol. Screen 8 Tool 1: The nose ring is one of the Sparkle Unleashed to a treasure chest. This gets you a dragon horn. Amerzone: Part 2 2: Use the warrior statue from the waterfall on the chest here. Use the key on the door of the Samantha Swift and the Fountains of Fate to open it. It's a puzzle where you push buttons to rotate the board. Though figuring out how to use the inventory item to get to the Weather Lord: Legendary Hero! is a puzzle in and of itself, Samantha will also have to work her way through more traditional brain teasers, like connecting pipes, assembling jigsaws, and guiding gems out of labyrinths. Puzzle Foungains Use the globe on the book on the rock, near the cracked hull. Now that you're done with the leftmost room, its entrance is no longer glowing.

Use the cupid statue on the water to get it. First, move the board left, left, then right. The lightning bolts add to your precious stockpile of hints, which are relatively limited. Puzzle 2: Use the lion head on the black box in the middle of the screen. This reveals six pipes and a valve. Tool 2: The grappling hook is on the right shore. This leads a swamp area. One is on the left wall, one on the right. This gets you an old map. Screen 5 Tool 1: Open the basket on the left to get a machete. Puzzle 1: Use the crane on the well to find a hook. Tool 3: The acid is a wine bottle on the rocks on the right. General information Puzzle 2: Use the lever on the right conveyer belt's lever holder, to make a cardboard box come down. Screen 1 Tool 1: A Babylonian lion head is under the mat, in front of the left building.

Tool 2: Open the wooden box on the right to get the pickaxe. Screen 4 Tool 1: A curved wire hangs on the left side of the right building. Just don't go through any of the side passages, because they lead to dead ends, and you'll be fine. Tool 2: A hammer is on the roof of the house. Screen 8 Tool 1: The nose ring is one of the handles to a treasure chest. Use the ring on his finger to open the exit door. Use the human skull on the hole to get a stone heart. Put the circular disc into place, then use the cross on the disc. Credits General Information This is a walkthrough for the iPad game called "Samantha Swift and the Fountain of Fortune". Puzzle 1: On Elven Legend 5: The Fateful Tournament Collectors Edition leftmost bridge support beam, there is a rock. The map is supposed to lead someone to the Fountain of Youth. Get rid of boxes for a while, until a keycard is found. Puzzle 2: Use the yin symbol on the yang symbol carved into Spooky Mahjong left pillar to get a golden mantis. Put the pipes on the board, then arrange them so they form one complete pipe.


Screen 7 Puzzle 1: Examine the blue floor here. Puzzle 2: Zoom in on the gate in back. Puzzle 3: Return to Screen 2 and get the four shark teeth, then use them on the gaps in the circle here. Screen 1 Tool 1: Open the tool box under the right statue to get a valve. Screen 5 Tool 1: A neon bulb is on the right side of the right conveyor belt. Fountains of Fate has the same basic components as many HOGs, but what sets it apart is its marvelous attention to detail and meticulous polish. Puzzle 1: Give the potted plant to the camel to get the golden Eve. Walkthrough a. The art is gorgeous and distinct — an arrowhead in one area will look completely different than one found elsewhere — and objects are matched to their home regions. Puzzle 1: Use the ink on the stone, then use the brush on the ink to get a painted brush. However, some items are not random. Her father was King Midas, and his palace was in this area.

The villain of this game, M'Alice, comes and takes the emerald from Samantha. Use a hint to automatically find an object. Tool 2: A slingshot is on the base of one of the support beams, holding up the bridge. Get all the blocks of one color next to each other to eliminate them. Puzzle 2: Use the sword on the remains of the sail to get the emerald cross Puzzle 3: Samantha has what she came here for. Puzzle 3: Get all the salt here, then go outside and use the salt on the zombies. If you want to use any part of this FAQ, ask me first instructions under general information. This game is flawless and beautiful, flowing seamlessly and elegantly from one level to the next. Another bulb is underneath the left conveyor belt. On the rock facing the bull, place the matador. Use the silver coins on the pile in the middle to make a bet. You must duplicate the pattern on the right.

Use the ring on his finger to open the exit door. Go right, forward, left, forward, twice, left, forward, right, forward twice, right and forward all the way to a lamp and the King of Diamonds. Tool 2: A magnet is on the boat. Rotate pieces as necessary. Open it to get a canopic jar. Then, go right and forward to the spider web. Take the brush and ink stick. This opens the way to Screen 5. Make a match on every square on the board to open the way to the next screen. Screen 2 Tool 1: A pickaxe is lying on a rock, near the right. Puzzle 2: Use gems on the puzzle box on the left bank of the small river to get a Hopi tablet. Puzzle 3: Get all the salt here, then go outside and use the salt on the zombies.

10 thoughts on “Samantha Swift and the Fountains of Fate

  1. Tool 2: A fish skeleton is on the plate of the man who is lying here. Another bulb is underneath the left conveyor belt. Finally, flip the board upside.

  2. Puzzle 2: Use the warrior statue from the waterfall on the chest here. Iraq and the Garden of Eden c. Puzzle 1: Use the crane on the well to find a hook.

  3. Screen 2 This screen is a change of pace. Use the key on the door of the house to open it. Related Stories. Puzzle 2: Zoom in on the curtain to start a puzzle.

  4. You have a puzzle, where you must rotate it clockwise and counter-clockwise, in order to get the diamond to touch all the dolls on the screen. Open it to get a canopic jar. Use the silver coins on the pile in the middle to make a bet. Walkthrough by The Lost Gamer Version: 1. You now have the Fountain of Youth water!

  5. Tool 2: The grappling hook is on the right shore. You can only make horizontal or vertical matches. Get all the blocks of one color next to each other to eliminate them.

  6. The game begins with a simple tutorial. The lightning bolts add to your precious stockpile of hints, which are relatively limited. This opens the exit. Use the keycard on the slot here to reach Screen 6.

  7. Puzzle 2: Use acid on the treasure chest to get an inca mask. Tool 3: The acid is a wine bottle on the rocks on the right. This opens the exit. Tool 2: A stone lizard is against the wall, in the middle of the screen.

  8. The place indicated on the map is Lijiang. Use a hint to automatically find an object. Her father was King Midas, and his palace was in this area. Now she just needs to figure out how to leave.

  9. The dragon metls the ice, revealing the Shangri-La immortality water. Screen 4 Tool 1: A scanner is inside the open green box. Use the dragon horns and the fire on the dragon. Put the pipes on the board, then arrange them so they form one complete pipe. The map itself threatens to break, and Samantha Swift knows that her showdown with M'Alice is nearing.

  10. Screen 2 This screen is a change of pace. Screen 5 Puzzle 1: Use the crystal ball on the indentation on the door. Puzzle 3: Pick up the painted board here, and return to Screen 1 for three more painted boards. We're almost done!

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