Strange Cases: The Tarot Card Mystery

FBI Agent Claire Ellery has a knack for getting assigned strange cases. The latesta triple kidnapping in a small, unknown town. But what initially seems like an open and shut case soon unravels into something much more sinister. Follow the tarot cards left by an anonymous source and search mysterious hidden object scenes for clues to help Agent Ellery rescue the kidnapped girls and stop an evil ritual in this chilling puzzle adventure game.

V h The bicycle pieces are highlighted yellow in the screenshot. Walk left to the storeroom. Open the refrigerator and remove the drink cartons 2. Whatever tarot cards are available in a scene will be shown to you on the left side of the page. Please read below for a brief description of each. Find the green card and locate all the items. The kitchen key is circled above in green. Tree House Coordinates Click on the piece of paper that is on the small table, next to the lantern, for a closer view. Inside Chest Once you open the chest you will find a jewel encrusted disc and a puzzle piece. Look for all the items in silhouette. Lantern Room Pick up the green card that is on the lower right side of the scene.

Chapter 5: Ryde Corporation Look at the purse of the woman on the left. Tree House Coordinates Click on the piece of paper that is on the small table, next to the lantern, for a closer view. Look at the markings on the wall; they will be of value to you shortly after you leave the Jail Cell. Tarot Cards In order to find some of the objects in the scene, you have to find the tarot cards in the scene; some are hidden, others are in plain view. The Basement is on the lower right side of the scene. Use these Key Items to unlock certain scenes or to use in puzzles. Grab the red tarot card that is inside the door. There are many mirrors to find and here you will find the round mirror circled above in red. The magnifying glass cursor indicates that a close-up view is available. Look down at the grid of white tile and place the shapes as they appear in the symbols over the door. Once you are finished you will go back to the outside of the warehouse. The four dragonflies are highlighted light blue in the screenshot. Should you make an error, start the sequence over. The square mirror is highlighted in yellow in the screenshot. Click on the rest of the horns in this order: 1 2,5,6, 2.

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Click on the crowbar that is inside the crate. Circuit Board Mini-Game The goal in this mini-game is to make a straight connection from the node in the top left side of the puzzle to the node in the lower right side. The red card wants you to find fragmented pieces for the doll, the Mjstery, and the Big Fish Games Texas HoldEm chip. You can access either the basement or lantern room as shown in image above. Place the anti-hypnotic talisman into the Strange Cases: The Tarot Card Mystery 1. Find the first ClearIt 5 card and collect Argonauts Agency: Chair of Hephaestus the items. Place the nail file on the lock that is on the door for a closer MMystery of the lock. We numbered the horns 1 through 6 in the screenshot. Enter the Bedroom through the window. Exit the laboratory and use the KEY on the left door to enter the reading room. Find all of the silhouetted images on card. Go back to the Basement. The green card shows the silhouettes of items you need to find C. Walk to the reading room and look at the disc table in the center of the room. You can use the arrows on each side of the joystick to move the claw from side to side.

Put the fan in the upper right corner of the scene. The bicycle pieces are highlighted yellow in the screenshot. Click on the lens once you see the picture of the Hall in the Mansion, and you will be taken back to that location. Enter the repository. The key is circled in green. After you solve the puzzle a blue card appears. Place the nail file on the lock that is on the door for a closer view of the lock. Enter the building and walk to the elevator. Look at the markings on the wall; they will be of value to you shortly after you leave the Jail Cell. Find the six symbols in each scene; follow the light to the next location. As an example, the horns have been labeled A through F. Go back to the Attic. Click to shoot.

Click on the crowbar that is inside the crate. The puzzle piece is circled in red. Click on all of the items on the blue card that are requested. Hall Pick up the green tarot card that is on the lower center of the scene, to the right of the fireplace. Please read below for In Search Of Treasure: Pirate Stories brief description of each. Once they reach the top you Tbe won the game.


Now you know which 3 numbers are in the combination. Place the nail file on the lock that is on the door for a closer view of the lock. Click on it and the lights will go on. You must now place the mirrors in the correct location as seen in image above. You can toggle between looking for the fragment pieces by clicking on their image icons at the bottom of the tarot cards. Here you have a blue and red tarot card highlighted in blue. Click on the fuse box to turn off the fans. Go into the Backyard as soon as the dog moves away. If placed correctly the piece will lock in place. They are color coded by the outer edges of the card. Once the lid is open, click on the engine to get a closer look. You can go into any room you choose to go into, but for the purposes of the guide, we will go into the Study. Gargoyle Horn Puzzle Go back into the study and click on the area over fireplace to access puzzle. Place the keys in the locks according to the screenshot.

6 thoughts on “Strange Cases: The Tarot Card Mystery

  1. Once the puzzle has been solved, the chest will open; pick up the second part of the disk that appears inside. The camera pieces are highlighted yellow in the screenshot. Study Here there is a green tarot card circled above in blue. You can also access the crack in the floor by clicking on it.

  2. Once the puzzle has been solved, the chest will open; pick up the second part of the disk that appears inside. Pick up the key that is hanging on the dress. Click on the Ping button that is in the lower part of the puzzle to activate the game. Hints are unlimited, but you must wait for the meter to refill A.

  3. Look at each photo; use the arrows to match the features 7. Turning on the Lights It will be very dark when you first arrive so you must find the lights. To obtain the crowbar, click on the crate that is in the lower left corner for a closer view. Place the LENS into the hole in the ceiling to amplify the light 1. Click on the paper to read it.

  4. Use the white arrows by clicking on them to place the claw directly over the animal you wish you remove and then hit the white round button to activate it. The engine oil is in the lower right side of the scene, inside the sink. Go back to the Circus and play the Grabber mini game.

  5. Circus The blue tarot card will automatically be placed in the circus once you complete the grabber mini-game. Click on the green card and find all of the required items The tweezers are highlighted in yellow and will go into your inventory when completed. The green card is on the left side of the scene, close to the round window.

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