Solve the Mystery of Everlake in Rite of Passage: The Perfect Show! You are a teacher in Everlake, a small town recently struck by a series of unexplained child abductions. When your student goes missing, it is up to you to take up the role of a detective and save the children. On your quest you will uncover secrets, solve challenging problems and encounter enigmatic characters with unclear motives. In the town of Everlake nothing is at it seems, as the story of crime, mystery and supernatural events unfolds before your eyes. At the center of it all stands the old puppet theater and its elusive patron. The Perfect Show is coming.This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:Theater Basement Look inside the barrel again. Zoom in on the mirror mechanism again. Pick up the photo and dust it off. Solving this scene opens scene three. Open the door and zoom in. Flip the light switch A to change the lighting. Selecting an incorrect window resets the notes. The solutions are shown above. Press to open the top. Play the hidden object scene B. As for the CE edition, the is no screensaver. Receive the NOSE. Atelier Play the hidden object scene. Move forward into the Havengrove.
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Return to the Library. Enter the Theater Basement. Review the journal A and note the pattern from the brick at the mansion. Push the two sealed boards to the left E. Pull the top board to the right D to seal the top and middle boards together. Zoom into the mailbox; open the box and pull out the package and then open it. Zoom into the floor; open the toolbox and move the floorboards. He means well but perhaps is not the best sleuth. Peer into the box C. Return to Operation Mania town square, go through the intricate gate, head to the left to the workshop, enter and go all of the way through to the atelier. In order to advance to the next Chapter, you will need Dolphin Dice Slots solve a Battle Slots. Press twice to open the door to Daily Mah Jong secret passage. Examine the door on the far right D. It takes up 12 pages in the walkthrough guide.
Enter the Mansion Entrance. The level has six different Hidden Object Scenes, six masks, and five puzzles. Open the case to find the Fleur-de-lis yellow. This game is great for all skill levels of players. The goal is to find the window sequence that when clicked, corresponds to the music notes. Find the rest of the listed objects. At the center of this spooky tale are an old, seemingly abandoned puppet theater and the enigmatic puppet master himself. Backyard Look into the fountain A ; examine the rectangular stone. Backstage Zoom in on the mirror frame A. Return to the Basement Stairs. Foyer The door on the right is now open. Turn on the three lamps pink. Back out from the Intricate Gate. I could of been challenged more with a little extra length in the game on downside.
Paint the pony U with the paintbrush V. Go back once and then left to the storage area. Play three rounds of match-the-symbol B. There is a map, but not much help, so you have to remember, so the hint button comes in handy. Selecting a correct bar retracts it. Mansion Basement Zoom in on the mechanism A. Tap the boot L and rub the lamp M. Cut the vines A Sparkle Unleashed the clippers B. Return to the gallery. Open each door panel.
Examine the soldier B. Other than that, I have nothing negative to say about this game. Mansion Basement Zoom in on the mechanism A. I did use the hint button a couple of times. Completing these rounds will also allow you to find all 55 Masks. Stage Zoom in on the set with the house and rainbow. Place the mask V with its partner W. Note: The green mask icon indicating there is a mask in this scene is incorrect. Examine the bucket B. Doll Manufacturing Room Look at the control panel on the machine in front of the metal doors A. Receive the first GEAR. Place the puzzle piece W with the other piece X. Finding your way around was a memory game in itself Return to the Work Cabinet. The solution shown above.
I was just astounded how well done the SE end was, but it gets even better at the end of bonus play!! Go to the storage area to the left of the open curtains. Use the tweezers P on the bottle Q. Move the cloud A to find the Rocket. Foyer The door on the right is now open. Return to the Passage. Take the MASK from the drawer. As for the CE edition, the is no screensaver. Swap them until the lines on the pearls match the wiring as shown above. Exit the Library. Go back upstairs to the bedroom. Over all very impressed!