Long ago, a kingdom was cast into darkness. Its king and queen were cursed to a deep sleep. Their daughter, Princess Sophia, ascended the throne and brought hope to the kingdom. In her quest to awaken her parents from their slumber, Sophia learned of a powerful Enchantress who could undo the spell. Alas! On her way to the Enchantress' lair at Sunhook Spire, she was beset by treacherous mercenaries. Can the young Queen escape the mercenaries and get to Sunhook Spire safely? After a thousand years of separation, will Sophia finally meet her parents? Scale the heights of Sunhook Spire, rescue the Enchantress and uncover the tower's mysteries in this epic journey! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Pour Awakening: The Sunhook Spire Collectors Edition
Enter the Ship Sunhoook E. The visuals are superb, story is hooking and Hidden Object scenes are outstanding; we wonder if Thd will ever get enough of this Awakening charm! Select and release a piece, then move the mouse to the position you want. Change the upper decorations, cage, and lower decorations A to match the journal B. This guide will not mention each time you have to zoom into a location; the screenshots will identify each location. Use the buttons T to rotate the copper pieces to form patterns U. Look at the bulb web L. Walk down twice and go right. Return to the Side of the Ship. Love love the graphics, very well done. Walk down and go forward Awakehing: the right. For the music, it is charming and soothing; perhaps, a little too Three Musketeers Secret: Constances Mission in a few Great Escapes Solitaire Collection. Look at the Strategy Board.
If you have never played this series don't worry, you are still going to love this game. Take the TRAY and zoom into the oven for a mini-game. Go left, walk forward twice, and look at the Cliff Marks. Walk down twice and go right. Press the buttons: Ex5, Fx5, Gx5, and Hx5. Talk to Shelsea L. Note the oven T. Touch the lift, and talk to the Djinn of Change E. Travel to the Galley. Walk down and go up the stairs on the right. Use the melted wax as a clue. Walk up the inner stairs F. Naturally she is attacked by treacherous mercenaries so your job is to help her escape, climb the heights of Sunhook Spire and if that wasnt enough, you now need to rescue the Enchantress, help restore artifacts by breaking the curses in all corners of the Spire. Note the Evil Parrot R.
Leave the pond and walk down twice. Go down to the Side of the Ship. Forest, to look for other means, to awaken her parents. Use the green dye on the leaf symbols, Garden Rescue the yellow dye on the sun symbols. Use the buttons to move the runes to the Tne locations D. This guide will not mention each time you have to zoom into a location; the screenshots will identify each location. Queen Sophia is on her way to the Redfern? Rated 5 out of 5 by jivins11 from Such a great series! Walk up the inner stairs F. You have three play modes to choose from. Still, the main Adventure gameplay of this Awakening sequel is still on the easy side. Look at the Rangy Lils Wild West Adventure web L. Look at the Pond E. This Awaoening: be another, in the series, to either complete the Sparkle 2 or to add Sparkle Unleashed chapter, in the series.
Use the buttons to move the runes to the correct locations D. The owl is by your side once again to help you out when lost or you need a hint, he will tell you exactly where to go and what to do. In this series:. However, there is a magical hooded creature who seems to be one step ahead of her and enchants all the objects and scenes she enters, making it quite hard for her to make progress! As always, Main menu offers exciting extras which most are locked during the demo trial. This time she seeks the help of the Enchantress, who lives in the spire. You have three play modes to choose from. Place the cutouts I into the scene to restore the items. Look in the compartment for a HOP E. We love challenging puzzles as long as they are entertaining. There is an enchanted mirror that you click on to change the color of the room to find items of that room color, for example click on the mirror until the room is blue and then find the blue ships wheel. Go to the Pinwheel Machine.
Press the buttons: Ex5, Fx5, Gx5, and Hx5. An Epic journey awaits you in this breathtaking HOPA by the BZ group of developers who have been nothing but outstanding since the beginning of this series. Enter the Ship hallway, then go right to the Galley. Locate the items in white. Use the buttons in the center to move the needles so all are in the red D. A rather long adventure game filled with puzzles and at times, I found that a keen memory was necessary. Walk to the right. Note the mini-game P. Exit the close-up and look at the pinwheel machine. What new is that the Dragon is no longer just a fire-spitting dragon but it has many other special powers as well in which you will discover as the game progresses. You have voice-overs, a journal that has a task section along with a recount of your journey. Press the colored buttons to bring the picture into focus. Walk down and enter the Galley. Use the melted wax as a clue. The fifth episode of the Awakening series continues our journey.
Walk to the right. Press the mirror I to change the lighting color. Look at the tree. Don't know how they keep doing it, but they do! Look at the mini-game on the wall. You also have a map that will allow you to travel. Walk up the inner stairs F. There are extras like morphing objects which you need to collect and a list of achievements that you earn while playing the game. Walk to the left. Drag the pieces into the frame to complete the tapestry O. Ofcourse if you play advance, you have no hints or guidance which makes the game even more challenging. Use the buttons to move the tiles and restore the 3 scenes. Poor Princess Sophie, still trying to wake her parents from a rather over-extended nap.