You wake up in a cold, desolate bathroom without any memory of your whereabouts, as a surveillance camera tracks your every move. Can you piece together the mystery and find your way to safety? As Elisa Cameron, you must work to save your sister, your future, and possibly the world. From the best-selling Dark Horse graphic novel, "Ghost", comes a story of supernatural proportions!
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It might take longer, but it makes more sense to say, "gee, I need a screwdriver", and then collect one when you "happen to" find it. Anyway, I wouldn't buy it since it's so short. This series was collected as Ghost Volume You do not have a choice of "casual" or "expert". It looks great great, fun to play!!! It is a bit more difficult to figure out what goes where, but I definitely had fun. October resurfaces, but is quickly defeated. Margo, somehow alive and possessed by a being known as Silhouette, tries to destroy Arcadia but is saved by Elisa. Elisa's alliance with Barb Wire a bounty hunter from Steel Harbor results in her receiving a warning that Archibald Scythe a psionic from her past is coming for her. The voiceovers were good but I found that they weren'y syncing with the written dialogue at the top of the scenes. The uniqueness of this game that impressed me is the "learn as you go" technique, and playing through a ghost's perspective. Elisa then vanishes. You as the main character are supposedly a ghost- only visible and can interact with things- but exactly how that's possible and whether or not you are actually "dead" is never really answered or explained. You do get a few too many hints, even when you don't want them, but still, enjoyed every minute. From it, she learns that she killed Crux.
Trouvaille, who experiments with the spirits of his victims; he calls her "the failed one", hinting that he knows secrets unrevealed by Crux. However, I think the developers are on the right track. I kept on for a while but finally quit and didn't finish it and deleted the game. Ghost Elisa Cameron was the best ever. Special issues[ edit ] Two special issues were published after Eric Luke 's series ended, written by writers who did not contribute to the regular series: Ghost Special 2 Immortal Coil : Written by Martin Lodewyk, pencils by H. Some HO scenes do not even give you anything to add to your inventory. Elisa has a fondness for jade, which prevents her from "ghosting" passing through objects. She has learned that Focus was in league with Trouvaille, and soon discovers the same is true of Peter. In "Mayfly", Elisa battles large insect-like creatures controlled by a woman who wants revenge for an accident during her youth. In "Secrets", Elisa reflects on the secrets of people in Arcadia. The story wasn't really interesting. A man she calls "Bookworm", while seemingly innocuous in breaking into the library to read ancient books every evening, is really planning to raise a demon. The minigames are quite easy, even if the directions are often less than clear.
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Both sections have pencils by H. Failing that, Trouvaille whose body is dead but whose essence exists within his armor joins them to defeat Elisa and complete his experiments. Very disappointing. The story was uncomplicated and made sense. The voiceovers are tolerable; the cut scenes are not particularly well done, but they do move the story along. It was very easy. She gradually reconciles with her sister Margo, and moves in with her and their newly-sober parents. The graphics were good, I will say that. The gameplay itself Ghost: Elisa Cameron not very complicated. The story line held my interest; the music wasn't distracting, and over all I think this is a very enjoyable game. It is possible a first time player might like it, but then again it may just confuse and disappoint them. Tracing the tape to Crux who is planning to invade a secret G.H.O.S.T. Hunters: The Haunting of Majesty Manor beneath Arcadia and recover a key which will give him powerElisa and her companions help the Goblins living in the secret city by defeating Crux. The uniqueness of this game that impressed me is the "learn as you go" technique, and playing through a ghost's perspective. An attempt was made to make the artwork sleeker, sexier and more beautiful than the previous series. Trouvaille, who experiments with the spirits of his victims; he Toy Factory her "the failed one", hinting that he knows secrets unrevealed by Crux.
The disjointed storyline leaves you unsatisfied and to top it all off the whole game is rather short. The sparkles practically showed you where to go for every move which made is far too easy for an experienced player. Then you go through a bunch of seemingly unrelated HO scenes. The game was not super difficult, I think I used a hint or 2 when trying to make the tea. The voice-overs were nice, graphics were beautiful with soft colors, and the game ran with no tech problems. She can teleport which she calls "jumping" , but must pass a hellish region to do so. But even though it was a "manageable" mystery, that is not to say that it was overly easy yet I was very excited that I only needed outside help with making tea. Give this one a pass. In the three-part serialized story, Elisa's spirit is revived when two investigators from a Ghost Hunters -like TV series, armed with an experimental piece of paranormal technology, investigate a cemetery where a woman in white called "Resurrection Mary" has been spotted. Trouvaille, aided by Scythe, tries ripping Elisa's soul from her body; however, during the procedure Cameron Nemo briefly appears. Creators[ edit ] Kelly Sue DeConnick returned in to write a second series for Dark Horse, ending in with issue You jump from one HO scene to the next, whether you really needed to or not.
This is a HOS, sprinkled with mini-games that are a challenge yet possible to solve. It might Ghost: Elisa Cameron longer, but it makes more sense to say, "gee, I need a screwdriver", and then collect one when you "happen to" find it. It was sad in a way as she realized that she was dead, don't know that I would have handled it so calmly!! Ghoet: kept on for a while but finally quit and didn't finish it and deleted the game. HOG's at every turn which actually become annoying. Not necessarily for children dead bodies but for someone who wants to try an HO game for the first time. The voiceovers were good but I found that they weren'y syncing Legend of Maya the written dialogue at the top of the scenes.
There are Hidden Objects--not usually hard to find--and mini-games [many of which I played but if any seemed too difficult, a skip button was available]. I mean it was ok; but way to easy!!! The minigames are quite easy, even if the directions are often less than clear. You "wake up" to find you are "dead". And let's not forget the repetitious phrase I don't know about the "hints" because it was so easy that I didn't need them. The disjointed storyline leaves you unsatisfied and to top it all off the whole game is rather short. It was very easy. The "hey I should pick up this pile of dirt for no known reason" thing really strains my suspension of disbelief! Shortly afterwards Cameron Nemo escapes from hell and takes over Scythe's body, becoming a lurking presence in her afterlife. I think I'm still wondering what I just played. The following is a list of the staff; when repeated, only the surname will be used:. Trouvaille captures Elisa, and shows her the tape. It is a bit more difficult to figure out what goes where, but I definitely had fun. Instead, her "death" is linked to Scythe and Trouvaille who are conducting experiments in which souls are stripped from their bodies, "rendered" and replaced with beings from another dimension.