Shiver: Vanishing Hitchhiker

After leaving something in your car, a hitchhiker vanishes! Track her down and return her things in Shiver: Vanishing Hitchhiker! Explore a spooky landscape as you figure out where the mysterious woman has gone in this exciting Hidden Object Puzzle Adventure game. Dive into a deeper mystery as you progress through incredible locations and scenes!

Turn the safe dial to the right again for the fourth tumbler 4. Walk down, then left. Walk down, forward on the dock, then left to return to the ship. Exit the ship, then walk down twice. Exit the close-up of the safe. Note the entrance to the music room S. Press the red button to remove the tile 2. HO's were fun and not too many to take you away from your journey. Walk down 5 times. Move the red switch to the down position. Should you hit an obstacle, the boat will back up a bit and you can try again. Walk to the end of the dock E. Look at the close-up, open, or combine all the items marked in white. You will earn the HAT. Read the note on the table F.


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Put the red switch in the up position G. Place the 2 sticks on the drum I. Look at the photo on the right T. Walk down twice to return to the kitchen. After the tremors, the fire hose box will slip and crack G. Walk down to exit the tree-house. The first time you select play, you will need to chose the level Aquaball difficulty. Click on the tackle box to open it, then look inside H. Walk down the stairs. Mystery Stories: Berlin Nights at the close-up of the table K. Not Magic Haven much back and forth looking for things either as they were placed relatively nearby. Walk left through the gate E. Shiver: Vanishing Hitchhiker to the right side of the house O.

Walk left to enter the office. Use the left and right arrows to steer around obstacles W. Walk forward through the double doors. The mood of the game was very intriguing. Walk down, then to the left. Look inside the post box W. Look at the close-up of the piano keyboard. Try to take the box, but you knock it into the barrel L. Take the drawing from the cabinet S. Enter the ship. Some items must be combined to create certain hidden objects. Look at the close-up of the jacket U. Combine the puzzle cube pieces J.

Walk forward to the door and you will fall through the floor to the basement. Your Inventory is located at the bottom, center of the screen G. This is a good solution to the human propensity to want to take the easy way out, while simultaneously keeping the game fun. Remove the cover from the gurney G. Walk Sparkle 3 times, then go to the right twice to return to the side of the house. Take the KEY T. After the tremors, the fire hose box will slip and crack G. Open the cupboard on the left and open the 2 cabinet doors on the right. There is a lot to see and do so I think you'll have fun with it if you're not put off by the dreariness of the locations. The object is to hit the beehive twice with Shiver: Vanishing Hitchhiker.


You find that the sleepy little town is actually completely abandoned but filled with creepy little items like childlike drawings depicting gruesome deaths and torn-out journal entries about strange paranormal events around town. The Options menu is accessible from both the main screen and the in-game menu. Walk down to the stairway area. Walk down to exit the shack, then look at the close-up of the boat. Look at bed 13 on the right. Note the fire house H. I especially had a great time steering the boat. Turn on the lights with the switch B. Place the pirate flag on the ship H. Look at the close-up of the table K. Note the hidden object area in the back G. Date published: Rated 5 out of 5 by quitaque57 from what a challange This is the best game challenge I have tried so far. Look inside the barrel to learn you need a magnet M. Select the workbench for a hidden object scene.

Look at the close-up of the fire extinguisher N. Look at the photograph on the left wall X. The minigames and the HOS are very much in keeping with the tone of the story and having sometimes to look using the flashlight makes it more spooky still. Walk to the right, then walk down. Note the hidden object area below the tubes C. Walk down twice, then go forward to see the burning house. Place the puppet on the hand J. Walk to the right and enter the study. Look at the close-up of the generator. Once the winch resets, move the left lever to the right 3 times and the center lever down once. Once you see the anchor on the right, you have completed the mini-game K. Walk right through the gate, then enter the hospital.

13 thoughts on “Shiver: Vanishing Hitchhiker

  1. Place the lid on the kettle D. Use the corkscrew on the bottle Z. Place the face into the clock J.

  2. Look at the close-up of the table K. Look at the first aid box W. Enter the hole in the ground, then walk forward. Use the paintbrush on the 2 boys W. I especially had a great time steering the boat.

  3. The visuals are suitable for the kind of story it is and put you in the mood. Note the shack on the right D. Click on the cart to push it on the track. Open the cabinet and note the safe inside G. The first time you select play, you will need to chose the level of difficulty.

  4. Walk down twice, then go forward. Place the goggles on the skull X. Look at the close-up of the door and use the KEY in the lock. Look at the close-up of the keyhole D.

  5. Look at the close-up of the door D. Walk upstairs, then go forward into the patient quarters. It actually was a little dark and mysterious. Do You Dare to Try?

  6. Place the TILE into the grid to trigger the mini-game. Climb up, then walk down to exit the well. There are no flourishes of the kind that distract you. Look at the ladder to learn you need a screwdriver K.

  7. The storyline is interesting too, and you have a journal to review what you've done and a task list of what you still need to do. You will earn the power cable. Walk forward, left, then forward on the dock.

  8. Look in the barrel for a mini-game O. Walk down to exit the room. Look inside the piano.

  9. Look at the ladder to learn you need a screwdriver K. Use the corkscrew on the bottle Z. The object of this mini-game is to remove the items from the hold and get the weight.

  10. Look at the winch controls for a mini-game U. Put the red switch in the up position G. Look at the close-up of the leaf pile I.

  11. Walk to the left and enter the ship. Walk down 3 times to return to the dock area. Walk forward, left, then forward again to reach the hospital gate.

  12. Use the can opener to open the can L. Open the church door and walk inside C. Look at the close-up of the double doors H. Walk forward to the shack boathouse, then go inside. Press the red button A to remove a beam 1.

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