Grim Facade: The Black Cube

Amax Interactive presents the latest spine-tingling installment of the popular Grim Facade series! When a protective charms collector finds himself pursued by a strange group of locals, you're called in to investigate. You quickly find that the latest addition to his collection is far more dangerous than he could have imagined. Now the fate of the world hangs in the balance! Can you stop an ancient evil from escaping and beginning a new reign of destruction? Find out in this spell-binding hidden-object puzzle adventure game!

I found the storyline confusing and the story seems to change throughout the game. The HOPs and games I encountered were extremely easy and some had the dreaded blue outlines in them to boot Bring him back. Good stuff: Lots of the usual game elements and CE bling fill out a muddled story. It is utterly loaded with puzzles, and only a few hos which only one was done well to me. Date published: He sold amulets promising riches and success to those who purchased them. The Black Cube seemingly protects the village from an ancient evil. The background noises spoiled the game for me. Collect coins to purchase items used in the game. Collect twelve 12 amulets. The puzzles are excellent! I wish all developers would provide that option since if I happen to skip one while playing, I have the option to replay it in the extras. On a rock with an image etched into it, move and rotate four projections shadows so that the projections match up with the image on the rock. Slide four cutters on a lathe to cut six 6 boards as per given instructions.

There are many more puzzles in this than that, so you get to replay what they give you. Not everyone will agree but at least for me it is one of the better games I have played this year. The inspiring and clever locations not only make the game more interesting, but are also gorgeous to look at. Sequence puzzle. If it wasn't a drawn out conversation, it was a cut scene Situations worsened when during the carnival. The Black Cube seemingly protects the village from an ancient evil. It is a scene with a large rock with symbols upon it. David Campari designed them; however, the power source for the amulets is for you to discover. Grim Facade: The Black Cube also disappoints in regards to its gameplay. Alignment puzzle. The background noises spoiled the game for me. The collectibles are not outstanding Rated 5 out of 5 by heartblob from its getting grimmer!!!! The next issue is that you are shown blue outlines for anywhere that needs pieces put in it, or knocked out of it, or sewn shut, etc.

I found the animal sounds distracting and annoying. Good stuff: Lots of the usual game elements and CE bling fill out a muddled story. He sold amulets promising riches and success to those who purchased them. While the absence of gimmicky magical gadgets is a pleasant and refreshing surprise, the game could really work to innovate in some other aspects. A peddler from the main game has contacted you. Perhaps the Dev obsessed with his seasonal allergy medication should have been clearer in his story presentation. Collect coins to purchase items used in the game. I often become weary of a game when there are far too many puzzles that make it seem like we are never moving forward. The quality of the animations and the special effects is also commendable, and they are often effective in adding some much-needed excitement to the game. I do like the activities within this game. If you chore through these annoying puzzles it only makes the game seem longer than it actually is, which I think is the reason for incorporating them into a game. I do not care to be spending time with them. Assembly puzzle. I did enjoy a Matching Protective Charms Pair scene, as you selected a Charm that matched the Silhouetted Shape you could read a short description of the charm's "powers" There are also several Interactive List finds available throughout the game, but no alternative puzzle offered. Some of the minigames were refreshing and new, not many HOS but the ones that were there were really nice.


Premiere avec Grim Facade: The Black Cube

If it wasn't a drawn out conversation, it was a cut scene The story was confusing, particularly the end. The good news is that there aren't any Gadget's or Helpers and the hand-drawn graphics are nicely done although I prefer CG The bad news is that there are a ton of Symbols and symbol related puzzles, Cloaked secret society members with Masks, Black mists, Evil Spirits, Characters that look the same as every other Amax character, basically a plot that offers nothing new and a confusing one Star Defender 4 that, tell me again who the bad guys are? I wish all developers would provide that option since if I happen to skip one while playing, Santas Christmas Solitaire have the option to replay it in the extras. That is as far as it goes and not a game I will want to play again. It is utterly loaded with puzzles, and only a few hos which only one was done well to me. The next issue is that you are shown blue outlines for anywhere that needs pieces put in Grim Facade: The Black Cube, or knocked out of it, or sewn shut, etc. See if you like the game elements enough to see past the problems. After all, IMHO, discovery is half the fun of playing a game. Rotate sections of a path in a grid to create a path for a key to move from the top to a keyhole at the bottom. There are no collectibles within this chapter. I actually enjoyed some of the puzzles and Mini-Games and I will admit that Amax does a nice job of offering Northern Tale 3 variety of puzzles and a nice ratio of puzzles to hidden object scenes. Date published: I could see beginners enjoying it, but I prefer less gabbing and handholding, and more challenge. There are some creatively designed HOP scenes and puzzles.

Some of the minigames were refreshing and new, not many HOS but the ones that were there were really nice. You can replay thirteen 13 puzzles and sixteen 16 HOP scenes. You can replay 16 HOS and 13 Puzzles. It was also too short and repeated scenes too frequently. The story was confusing, particularly the end. To me, it is a mismatched hodgepodge of ever-changing storylines stitched together with a host of evildoers. I wish all developers would provide that option since if I happen to skip one while playing, I have the option to replay it in the extras. First of all, my hand got tired in the first 30 minutes of playing the demo due to all the times I had to hit skip. Switch halves of a series of lock tumblers so they mesh together. As usual there are always more puzzles than HOS which I would like it to be the other way around I really miss Felix. Grim Facade: The Black Cube also disappoints in regards to its gameplay. For me, this was the best part of the game. The game consists of 3 chapters. I often become weary of a game when there are far too many puzzles that make it seem like we are never moving forward.

However, shortly after possessing them, those DragonScales 3: Eternal Prophecy of Darkness purchased them became wooden statues. In this series:. The main game was short Cubs the bonus chapter also featuring a poor unoriginal storyline was even shorter. Assembly puzzle. I found the storyline confusing and the story seems to change throughout the game. Zumas Revenge was bothered by the constant long dialogue and cut scenes so not for me. The Campari's are now in grave danger from those sworn to protect the Cube, and even graver danger from the Cube itself Date published: Rated 2 out of 5 by ZekesPeach from Another game that refuses to let you think for yourself! Now Sparkle 2 those boards and place them into proper position so they interlink to create a bridge.


6 thoughts on “Grim Facade: The Black Cube

  1. The artwork is well done, but the VOs are uneven - some on point and well-done, others bland and spoken in a monotone. The main game is sufficient without this garbage or an empty story, so the SE would be quite sufficient. There are the usual lists of items, silhouette items, and storybook scenes with items to be found listed in highlighted letters.

  2. But, try it for yourself before buying. Plot a path to move your horse through town to an excavation site by placing six 6 markers in proper sequence. Can you save Allegra and stop the sacrifice?

  3. The main game was short and the bonus chapter also featuring a poor unoriginal storyline was even shorter. Bad stuff: If the story was clearer it would help the game along. And all the extra blabbing and chores made me zone out of the storyline within minutes I wish all developers would provide that option since if I happen to skip one while playing, I have the option to replay it in the extras.

  4. Do not land on obstacles or you start over. Happy gaming! That is as far as it goes and not a game I will want to play again. Date published:

  5. Perhaps it is because some recent games from developers have made it difficult to find one or more hidden items before we can make initial progress in a game. He sold amulets promising riches and success to those who purchased them. It was also too short and repeated scenes too frequently.

  6. He sold amulets promising riches and success to those who purchased them. You must remove the symbols with a pickaxe. Switch halves of a series of lock tumblers so they mesh together.

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