Mystery of Unicorn Castle: The Beastmaster Collectors Edition

The Beastmaster, Lord of all Beasts, kidnapped a young girl by the name of Sophie. You must use your skills to emerge victorious in this battle and save the girl. Make your way past the ingenious traps of the Castle and overcome the beasts to restore the Unicorn for a victory over the forces of evil! Can you solve the Mystery of Unicorn Castle - The Beastmaster? Interesting location and unusual puzzles will keep you on the edge of your seat! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


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The interactive jump map gives you Alicia Quatermain 3: The Mystery of the Flaming Gold HOP scenes as well as active tasks, visited and unvisited areas. This game is a muddle! Personally didn't feel it was any better or worse than the average good HO game, so I'm not quite sure why the 1st reviewer despised it so thoroughly! I Am not talking about confusion or disorder. Sparkle 2 recommend this game! A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle. I thought the idea and design was great. It was fun from the very beginning and kept Sparkle Unleashed interest all through the demo. It is an almost iridescent almost-white blue against a dark background, with the bare minimum of clutter around the lockable inventory bar. There is quite a lot of talking involved, so many will be pleased to know that you have the option to switch this off as well. There are slightly more puzzles. Quite frankly, I only "finished it" because there was nothing better available. The graphics are very good.

Clear and well drawn. That sure is a long gestation period. The usual SG, quite useful, and bonus chapter. Quite frankly, I only "finished it" because there was nothing better available. Would not recommend purchasing this game, atall. It is somehow, an insipid trite. I know many will like THAT feature! A panel pops up in the game when you receive a trophy, and again, you have to option to switch it off. While not an extraordinary game in terms of production values, it does have a unique approach to gameplay that I find very intriguing, and lots of nifty little ways in which it is made more appealing. I thought the idea and design was great. The graphics were beautiful, it was a little different with giving you the occasional element of a "choice," though I don't think that really changed much. It is an almost iridescent almost-white blue against a dark background, with the bare minimum of clutter around the lockable inventory bar. Kill the scorpion or shoo him away?

Clear and well drawn. Oh yes, and Unicornn not Occultus: Mediterranean Cabal the giant, aggressive, almost human, rats! The interactive jump map gives you active HOP scenes as well as active tasks, visited and unvisited areas. The game itself is quite dark. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper.


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A neat trick is having you zoom into the close-ups rather than opening a window. While not an extraordinary game in terms of production values, it does have a unique approach to gameplay that I find very intriguing, and lots of nifty little ways in which it is made more appealing. There is quite a lot of talking involved, so many will be pleased to know that you have the option to switch this off as well. This game is a muddle! Special effects are good, and there is a variety of ambient sounds, including silence. A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle. Bottom line : "trial" option is a must! Clear and well drawn. The music is sinister, yet quiet rather than frightening, and includes vocals. The achievements have their own Trophy Room in the main menu and are given out for a mix of both story-related and for once, you may fail to get a story one, depending on your choices , and performance-based. And you can choose to turn off this feature if you wish. The collectibles are Halloween pumpkins, and there are 50 to be found.

It was fun from the very beginning and kept my interest all through the demo. Why has it become a challenge to find a "Hidden Object Game" worth praising?! Kill the scorpion or shoo him away? Personally didn't feel it was any better or worse than the average good HO game, so I'm not quite sure why the 1st reviewer despised it so thoroughly! And you can choose to turn off this feature if you wish. I loved the game, and yes, I like going back and forth between scenes, especially if there is a map you can use to jump around. Help the ghost or not? Some may feel it is too much so. A neat trick is having you zoom into the close-ups rather than opening a window. Clear and well drawn. Allegedly it will alter the way the game progresses, and it certainly does change the achievements you win. I do love, though, the game interface. There are slightly more puzzles. There are also 8 pages of historical notes to collect.

Nothing to complain about, but they are not outstanding either. This game is a muddle! A panel pops up in the game when you receive a trophy, and again, you have to option to switch it off. They are not all easy to find, either. The graphics are very good. Clear and well drawn. Bottom line : "trial" option is a must! The graphics were beautiful, it was a little different with giving you the occasional element of a "choice," though I don't think that really changed much. The game is narrated by our character, and for most part is very well done, although his intonation seems a bit off from time to time. There are slightly more puzzles. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper. The usual SG, quite useful, and bonus chapter.

8 thoughts on “Mystery of Unicorn Castle: The Beastmaster Collectors Edition

  1. But it may well have been worth the wait. Clear and well drawn. Would not recommend purchasing this game, atall.

  2. Would not recommend purchasing this game, atall. Clear and well drawn. Personally didn't feel it was any better or worse than the average good HO game, so I'm not quite sure why the 1st reviewer despised it so thoroughly! I thought the idea and design was great.

  3. You do not need to have played the original Unicorn Castle game, which was, if I remember correctly, a lot of fun, with interesting gameplay, but not dazzling, and not relevant to this story. Some may feel it is too much so. This game is a muddle! Would not recommend purchasing this game, atall.

  4. A neat trick is having you zoom into the close-ups rather than opening a window. It is an almost iridescent almost-white blue against a dark background, with the bare minimum of clutter around the lockable inventory bar. I thought the idea and design was great. The achievements have their own Trophy Room in the main menu and are given out for a mix of both story-related and for once, you may fail to get a story one, depending on your choices , and performance-based.

  5. There are inaccessible in the demo gallery items and music, replayable puzzles and HOPs. I know many will like THAT feature! That sure is a long gestation period.

  6. Nothing to complain about, but they are not outstanding either. It is somehow, an insipid trite. I loved the game, and yes, I like going back and forth between scenes, especially if there is a map you can use to jump around.

  7. Clear and well drawn. The locations are sprawling, but the map makes it very easy to get around. They are not all easy to find, either.

  8. Help the ghost or not? Nothing to complain about, but they are not outstanding either. Allegedly it will alter the way the game progresses, and it certainly does change the achievements you win. The music is sinister, yet quiet rather than frightening, and includes vocals.

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