Blue Madonna: A Carol Reed Story

With a dead client, Carol hasn’t even got a case. And with so little information, she hasn’t got any clues either. But the last thing that Christina did was to ask for Carol’s help, so Carol figures that the least she could do is look into it. And when she uncovers several curious circumstances leading up to Christina’s death, Carol just can’t let it go. Solve a 600 year old mystery in this gripping Adventure game!

That equals the colors purple, red, green, and blue. Put back the note, and exit the close-up. Look at the basket in close-up. The Industrial Museum Go left three times, left, forward, left, forward, and up the stairs. Walk forward two more times, and turn left. Look at the middle board in close-up. Look at the door in close-up. Look through the hole in the door. No one opens. Choose Home on the map. Select Avon on the map. Open the right garage door with the handle. Normally, you can start the game with the default configuration. Pick up the paper in the drawer. The Nylon Factory appears on the map.

Une femme Blue Madonna: A Carol Reed Story sГ©rieux recherche fille

Go right, forward, right, forward, and right twice. Look at the trapdoor with the magnifying glass to trigger a comment from Carol. You can manually save your game wherever you like. Go forward Elven Legend 3: The New Menace Collectors Edition times, left, forward, and left. Open the door and talk to the janitor again. Go right, forward three times, right, forward three times, right, and forward three times. Turn left twice, and pick up the mail from the floor. Go left, left, forward, right, forward 7 times, right, forward and right. Turn right and pick up the black notebook on the table. Look at the uppermost hole in the wall in close-up. There is a miniature pool table on the bar. Carol finds MatchVentures message from an old flame of Christina. Click on the door to enter the shop.

Some players find it convenient to play the game in windowed mode. Have an opinion? Each of the diamond shaped squares on the box produces a number of knocking-like sounds, and colors. Choose Home on the map. She wants to meet you tomorrow at the Art Museum. Look at the sign with the magnifying glass. It is added as a new location on the map. The Alvastra Monastery Ruin, 4th visit Go right, forward, left, and forward three times. There is something in the basket. Leave the area by looking up, turning left twice, going forward, left, forward, left, and exit. Put back the envelope by clicking the back arrow at the bottom of the screen. Leave the factory, and go to the map. Enter through the front door of the house by opening the gate, walking forward, turning left, and open the door. Stina is back working in yet another job!

Look at the yellow bucket in close-up. Take the notebook from under the cushion. Avon appears Townsmen: A Kingdom Rebuilt the map. Go right, forward, and right twice. Walk forward twice, and walk forward to enter the doorway to the right. Mysterious white house, 2nd visit Go to the mysterious white house from the map.


Playing a certain series of notes will open this door. Play the notes on the door in the following order, from left to right: 3, 2, 5, 1. Pick up a rectangular paper in the middle of the Echo Boomer, and flip it. Look at the sign with the magnifying glass. Further, it is very easy to miss a key clue hidden in any of these locations. Exit the apartment through the front door. Turn left twice, and pick up the mail from the floor. Go left and forward, and read the message about the game menu. Open the notebook. Pick up the recipe on the table. Go forward three times, left, forward, and left. Take the KEY hanging on the pipe. The game opens up with the main menu.

Walk forward three times, and turn right. Go left, forward, right, forward, and left. Leave the area. Turn left and then right. Talk to him. Look at the doormat in close-up. Gerard appears. Turn left and go up the stairs. Exit the art studio, and go to the map. Look at the blue chest in close-up. The primitive map gives you two new map locations, Church ruin and Rauks. Close the box, and exit the close-up. Look at the yellow bucket in close-up. The solution is on the green stone. Take the ROPE from the uppermost left shelf.

9 thoughts on “Blue Madonna: A Carol Reed Story

  1. Put back the notebook. There is a proof for a calling card under the postcard. Look at the yellow bucket in close-up.

  2. Carol frequently uses her skill of deduction like a detective in solving some of these puzzles. Continue to walk forward twice, and then turn right. Turn right, and walk forward. On the illustrations, items that are stored in your inventory are always set in blue type. Click to remove the message, and then turn left three times.

  3. Walk forward twice. Turn right and walk forward to exit the bathroom. Pick up the small framed blue picture in the middle.

  4. Look through the hole in the door. Open the envelope by clicking its upper part. Turn right, and walk forward. The note gives you the location to the Alvastra Monastery Ruin, which is added to the map.

  5. Remember to save often! In the bathroom, walk forward twice, and then face left. Exit the house through the front door by going left, right, down, and right twice. Look at the sign with the sticker in close-up.

  6. Close the box, and exit the close-up. It is now night. Put back the envelope and exit the close-up by clicking the back arrow. Look at the green stone in close-up. Go forward, left, forward, right, and climb up the stairs.

  7. Look in close-up at the envelope to the left at the table in front of you. Turn left, and try to open the door. Read the first and the fourth notes on the board. Go forward, right, and forward four times. Pick up the envelope.

  8. Click once on the gravestone to trigger a comment from Carol. There is a note behind the letter in the chest, to the right of it. Take the KEY hanging on the pipe. Go forward, right, and forward four times. Turn left, forward, and right.

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