It has been years since brave Mina Lockheart defeated Lord Strix, but the spirits are restless and the dark shadows are rising once again! Lord Strix is back and breeding a new army to enslave all creatures from the Dragon Mountains! Now it’s up to Mina and her best friend Malik to travel to distant parts of the world collecting clues that will lead them to a hidden wasteland - Lord Strix's lair. Discover new and exciting locations and meet unique characters to help you along your journey. But hurry! Lord Strix gets stronger by the minute!
There are huge variety of mini-games to play. Back out twice and find a pine cone high up in the tree branches Now head along the path to the right to find a tunnel. Collect 2 more pieces of lumber. This game isn't chaptered and there's no map. Insert your knob into the receptacle, then solve the key puzzle. This game proved my logic works yet again. Click on the top right position, then insert your 2 green stone pieces. Back out, then look at the piece of wood on the left. Examine the wine on the right and Malik will give you some sleeping powder. Place the iron pot beneath the shelf. Go over towards the boat and use the net on the water to catch the fish. Look at the gravestone here, then use your brush on it.
Sound is good and the music is orchestral and plays quietly in the background. Return to the village, then go forward and through the gate on the left. Go back inside and examine the next puzzle. The puzzles are much more complicated, innovative and difficult — even though they are nothing complete out of the box, they are entertaining to some extent. Once you have done all 4, examine the middle compartment and solve the jigsaw puzzle within. Look in the fireplace and take the moon ornament and a crowbar. Pick up the large key, then use this on the front door. Look at the gravestone here, then use your brush on it. Go back outside the cabin and look at the extra plank of wood attached to the wall. Go forward and use your pickaxe on 1 last hole, yielding a yellow marble. Click here to go to our help pages or to contact our Customer Support team instead. You can enjoy roaming the scenes. Examine where you lifted the cushions earlier, and you will find 3 sliding block puzzles. Go back to your dragon and examine the smaller cactus.
Gratuit Tales From The Dragon Mountain 2: The Lair avec canadienne suisse
You can enjoy roaming the scenes. Use your apple, clover, star iron symbol, candle and pearl necklace here. Pick up the blue marble that you discover hidden inside. The great thing is, that with these hints, if you need to, you can use Th to get an idea of where you are meant to be, Laid as long as you don't use it all the way to the final point of discovering what Tales From The Dragon Mountain 2: The Lair meant to do, Fables of the Kingdom can take an educated guess, and your hint is STILL available. Back out three times and examine the well, then pick up another iron cog. I guess I am more of an adventure gamer at Dreamland Solitaire. Place your old piece of paper in the middle compartment, then set it on fire with your matches. Txles published: Rated 5 out of 5 by dogmom88 from Great game for puzzle fans Fun game if you love puzzles, which I do. There are many characters to meet and interact with, unfortunately, these characters have minimal background story makes it hard to distinguish between each of them. Back out, then look at the piece of wood on the left. Go back 3 times, then enter the tavern and go to the back room. Also pick up a Argonauts Agency: Captive of Circe Collectors Edition mold, iron forceps and an iron pot. I can't really recall any lip-sync; it wasn't Tje important to me. Go back outside the Th and look at the extra plank of wood attached to the wall. Go over towards the boat and use the net on the water to catch the fish.
Cross the bridge once you are done. Submit Thank you for writing a review! Use the key to unlock the chest, and take Professor Xavi's alphabet scroll from inside. Now take the final path to the top left to find a blocked tunnel. Pick up the flask of petroleum. Search the house to find a knife, some matches, a dragon cure recipe and a candle. The graphics are good - colourful and sort of cartoony but very clear to see around and to grab items you need. Talk to Pedro again before leaving. Now examine the broken windmill; use your oil, 3 gears, large fabric, hammer, nails, wooden beam and 4 planks to repair the windmill. Click here to go to our help pages or to contact our Customer Support team instead. Approach the waterwheel again and use your planks, nails and hammer to repair it. Pick up the y-shaped branch from the ground.
Go out the front of Disharmony Blocks II house again. Insert your medallion in the corner, then play the sliding block game. I can't really recall any lip-sync; it wasn't that important to me. Umberto's House 3 Stone Dragons Pick up the red stone, then walk forward towards the house. Now examine the sphere to realise it is a gateway to Strix's lair. Head inside the church on the left.
Now examine the final of the three doors. What I thought was going to be an easy mini-game turned out to be longer than I thought. Go back to the front, then inside through the front door. Head inside the church on the left. Use the scheme on the scattered symbols here. Use your water on the fireplace, then grab the hot coal. Return back through the portal and examine the sphere again. Open the next gate to the right and go through. Go back upstairs and examine the picture on the left wall. Click on the top right position, then insert your 2 green stone pieces. Examine the dying tree, and use your saw and saw handle on it - you will get the last 2 pieces of lumber. Examine the stove on the right, and take a second gear, some cheese and a hammer. Come back and pour the water on the plants. Missed one dragon--nineteen out of twenty. Enter the door and go through the dark doorway, then use your pickaxe on a hole on the left, collecting a red marble.