Rhiannon: Curse of the Four Branches

Jump into this Adventure game and explore a haunted farmstead in Wales called Ty Pryderi! Chris has been asked to house-sit, and is while the Sullivan's take their daughter Rhiannon away for a break. Rhiannon has been severely psychologically affected by strange supernatural happenings at Ty Pryderi, however, her parents think it is just teenage angst. Discover dark secrets in Rhiannon: Curse of the Four Branches!


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Ah, this Tradewinds Classic where Malcolm has cleverly hidden the key to the study. There is a pocket guide to trees there. Go forward until you Branchfs level with the sofa and turn left. Now visit the yard and zoom in on Rhiannon: Curse of the Four Branches sections of the wall — note the Roman numerals at the top of each section as you zoom in. Go left, forward thf right and enter the room. There is a badge of a skull which cannot yet be taken. There is a bowl which cannot yet be taken. It is empty so in order th make a fire you are going to need some wood and something to light it with. Open one piece of slate from your inventory by right-clicking on it then left click and drag the other pieces over to combine it. Pick up and put down a bottle of homeopathy tablets — Strontium. Go towards the window and find a hand cursor on the left corner of the window sill. Save your game now so that when you play again, you will miss out the first cut scene. Go towards the left, blue door. After your first save, you will also be able to load a previously saved Rhiannon:: from this menu. This door is also locked.

Turn left to find a cog cursor on the wall. Go into the shed and see something metal on the floor which cannot yet be taken. Exit the pantry and turn right. Use the rock on the glass to break it. Try the door handle. Go forward and look down under the stone. Click inside the drawer to take part of the drawer lining under which is a paper about the Mabinogion legend. Close the cupboard doors and turn right to enter the door in front of you. Either take the rubbing of the standing stone or try entering the code on the padlock on the workshop. Turn around and then take one step forward and turn right to see the end of the stable which has a Roman numeral I and three more cog cursors. Use the lighter to light it. Go through the door in front of you. Pantry Go forward to the end of the room. Turn left to see another stone similar to the one in the orchard. Zoom on the sink.

Turn to face the bed. Zoom in on the desk drawers. When you have entered all the symbols correctly, you will be able to save and print out the result Midnight Mysteries: The Salem Witch Trials Strategy Guide take the Ogam The Happy Hereafter to your inventory. This door is also locked. Pick up and put down a bottle of homeopathy tablets — Strontium. The game begins as you lock your car and push open the farm gate that leads to the house and grounds. A Russian version appeared intranslated and distributed by Logrus. There is a cardboard box on the floor that will move but has to be replaced before you can turn back to the door and exit. Exit the pantry and turn right. It showed a picture of a cradle.


Finding pieces of slate Remember you found a smaller standing stone in the orchard. There is an ancient evil lurking in the walls of Ty Pryderi that holds a terrible connection to a timeless struggle between man and magic fabled in the Mabinogion Legends. As you zoom out of the final section of wall you are met by a spirit in the form of a ball of light. Jen said in her email that you could find the key under the plant pot. Look at the Gottiko poster. There is another twig lying in front of the stable door. Try the left door and enter the living room. Another fork in the path will take you, left, back to the pond area or, right, to the back of the house. Zoom out and navigate to the wall further down to your left to find another magnifying cursor on the wall with a Roman numeral II and several more cog cursors. Enter the study and click on the MP3 player that you put on charge. To exit the computer, close down any current screens by clicking on the X in the top right corner of the screen and then on the cat to switch the computer off before zooming out. Use the magnifying cursor to take you to the end of a jetty.

Use the magnifying cursor to take you to the end of a jetty. You now have 2 tasks you can perform in any order. Turn left and zoom in on the chest of drawers. Turn back to the path and go forward one step, then turn left again to see another twig lying on the ground. While you are upstairs, go to the landing outside the master bedroom and take the wooden sword. Look round the stable and leave by the other door to bring you out in the yard. Exit the shed and turn left, forward and left again and zoom in on the workshop double doors which are padlocked. Any mistakes you make will result in the tank emptying whereby you can start again. Exit and return to the study for it to be charged. Pick up and read the birthday card. Try it in the fire but something else is needed first. Turn around and take one step down the steps. You encounter the wrath of Llwyd. Close the drawer and zoom out.

Press the switch on the top machine to play a tune called the Ash Grove. As you do so, the photo of the standing stone on the pin board tilts — suggesting that maybe the stone will tilt back to reveal a clue. Open the bottom drawer — nothing to look at there. Exploring the house Go back to the front door of the house. Hear the sound that you heard on the bathroom mirror. Go back to the workshop and take the paint scraper from the top drawer of the chest. Return there and find that you can now push the smaller stone back to reveal another piece of slate with similar markings. Go forward and look down under the stone. You will notice that the computer is flashing that you have new mail. You will need to use the program eventually to check that you have made the correct translation even if you have translated it yourself from the dictionary attachment. Zoom away from the petrol tanks and turn right. As you enter each group of three correctly you will need to click the button to add the word to the area at the bottom of the screen. In mid, a group of French and Belgian enthusiasts known as Les Rhemystes completed the French translation and a download-only release followed in the Autumn, again published by Arberth Studios.

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Rhiannon: Curse of the Four Branches (English) Walkthrough part 1

8 thoughts on “Rhiannon: Curse of the Four Branches

  1. The first 6 notes of the Ash Grove. The developer then converted itself into a publisher and began selling the English game directly. May be useful later. There is a cardboard box on the floor that will move but has to be replaced before you can turn back to the door and exit. Go forward into the room and turn left twice.

  2. You need a password. Brush cutter puzzle Return to the large oil and petrol cans. There are some old boxes of gardening chemicals you may need later.

  3. Take the MP3. Turn around towards the television and click on the magnifying cursor to zoom in. The poster has symbols of the four elements — earth, water, fire and air. There is another twig lying in front of the stable door.

  4. You can take the dead mouse or leave it on the floor. You will automatically take the rubbing that can now be taken to inventory. Switch the taps on and off and notice the cog.

  5. The standing stone There is a large standing stone here with strange markings etched into the stone. Finding pieces of slate Remember you found a smaller standing stone in the orchard. Then you must start afresh on the next column. Turn left to see a box of fire-lighters that you can take and a chocolate fountain machine that cannot be taken. As you attempt to go forward down the path the light orb we saw earlier appears.

  6. However, following the financial collapse of Lighthouse Interactive early in , all European rights reverted to Arberth Studios. It is empty so in order to make a fire you are going to need some wood and something to light it with. Here your path forks. To exit the computer, close down any current screens by clicking on the X in the top right corner of the screen and then on the cat to switch the computer off before zooming out.

  7. As you read to the end of the email and try to return to the previous screen you suddenly start to faint. Using the brush cutter Go down the woodland path and face the old barn. Turn back and continue to the house where you will find a locked door. Ah, this is where Malcolm has cleverly hidden the key to the study.

  8. Rhiannon has been so troubled by the ghostly noises that only she can hear, that she has been in touch with an historical expert to try and find out why she may be being subjected to the hauntings. The letter returns to the shelf. Rhiannon has been scared to the point of insanity by the ghostly noises and apparitions. The hazel twig you found by the stable door is not used in this chapter. The house, Ty Pryderi, is being renovated at the moment but Jen thinks you will be ok.

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