Chronicles of Mystery: Tree of Life

For centuries people have risked their lives and committed unspeakable crimes to discover the secrets of The Tree of Life. Times have changed, but not human nature. Sylvie Leroux, a young archaeologist and adventurer, is working to solve the mystery that surrounds the legend, but is tempted by the same promises like so many others before her. Dive into Chronicles of Mystery: The Tree of Life, a fun Adventure game.

Use the cloth on the patinated watch-chronometer. The collector and Sylvie introduce each other, and then Sylvie gives him her find, the chronometer. The aim of the puzzle is to get water flowing from bottom left valve to top right valve-gauge. The woman that walks in the night has a dog in her yard. Briggs advised to build an airship to get to the island. Fill small jug with milk from pot. Look at the ringed floor decoration. Trap intruder: Open the Count's cabin door. Talk to the lecture organizer. Look up at the ceiling-vault. She agrees with it, and puts her copy of a jug piece and map behind a mirror. Take the tools brush, spatula and magnifying glass on top of the briefcase. Take the dry seeds from the topmost corner similar to the one taken from the niche at the Scuola. Click on chest while in close up.

Also, she finds notes about a strange collector nicknamed " Saint-Germain ", who is also a count of some kind. Take the archeological tools: brush, cloth, silver cleaning substance, silver patinating substance, spatula and magnifying glass. See that it is Captain Brigg's grave. Check the books. The sound options have adjustments for music, effects, dialogs and master volumes. Which is believed to be given by a Tree of Life. Open the metal box and take cloth, hardening varnish and brush. Sylvie sees the empty gondola. Use the knife on lemon. The clue left by Fatima's husband is to 'start at cemetery'. Open each of the 4 corner squares. After that she alarms the police by running into a police department. Look close at table with lamp by the window. Talk to the lecture organizer. Talk to the Innkeeper about Marcel.

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[PC] Chronicles of Mystery: The Tree of Life - Part 4

Go back to the police station. While police is trying to get the thug out of the yachts room, Sylvie suggests the count to leave with her. The Count wants tea. Look at bottom part of bas relief at right and then the top part of the bas relief. See a hole at bottom left corner of the left side of the chest. Take the door key, broken oar and matches. A robed man sees the transfer of the watch from the carnival masked man and Sylvie. A group of carnival masked people meet. Take dry scarf from the string. He gives the resin-container with binder. Go to the police station and talk to the Count. Learn how to get to Palazzo Celeste.


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Fatima is gone. In inventory, combine the brush with the silver patinating substance. Exit the cabin and go to the bridge. Check the pond. They started making a juice out of collected fruits, but before they finished with it, they got apprehended by the just-came-in a man and a woman. Learn Arcadia REMIX he sailed to an unidentified island off Florida for water and then to Bimini. He doesn't remember his name due to amnesiathat was caused by an accident. Place the tile back at bottom right. Take the dry seeds from the The Three Musketeers corner similar to the one taken from the niche at the Scuola. Take the rope on the boat left of Claire. Go under the platform. See that there are 3 rings around the central circle and 4 squares at each corner of the decoration. This closes the annex.

There are two moments in the game during which you have a time limit. While police is trying to get the thug out of the yachts room, Sylvie suggests the count to leave with her. Go under the platform. Learn more about Briggs and Mary Celeste. The question mark at bottom right shows all active or important items in the screen. Use the cheap plastic mask on the shredder. Find Sarah's place: Go to the street left of the square monument ; the same street that goes to cemetery. Use the screwdriver on the screws of the radio. Unlatch the window. Which is believed to be given by a Tree of Life. Use the knot on the rope on the door handle. She finds one that is owned by year-old boy, Ali. Use the full oiler on the mechanism-gears. He will ask for the whip later. Go up to workshop.

Sylvie feels that the Count Runefall deceiving her and she is in a cage. The game received a score of 8. There they met a local tribes man, who told them where to find Clockwork Crokinole tree. Place chain on the gears. They want an autograph from the lecturer. Enter the gate. See that a valve is missing on the pipeline.


6 thoughts on “Chronicles of Mystery: Tree of Life

  1. Open each of the 4 corner squares. Press print button. Combine basin with suds with clotted silk scarf.

  2. Talk to the policeman about the Count. Learn that he sailed to an unidentified island off Florida for water and then to Bimini. The base popped out a bit. Brittany A few days earlier

  3. Then you can ask the Count for the safe combination. Count Saint-Germain rushes Sylvie to run to save herself. Go to the bridge and take the medicine on the counter in front of the radio at right. Check the well at center of courtyard. Sylvie does not have money.

  4. See that there is an ink cartridge missing on third slot. Automatically take the original map. Click on the pistol at close up and see that the ramrod separates from pistol. Hear a click. Enter the gondola.

  5. Go back through the curtains. While she was looking for a medication, an intruder snicked into Saint-Germain's room. Katarzyna "Kayleigh" Michalowska. Place the tile back at bottom right. Look close at gate and dog.

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