Dreamscapes: The Sandman

Young Laura didn't have bad dreams after her father gave her the Dreamcatcher. But one day Laura loses the Dreamcatcher and she gets trapped in a nightmare that might never end. Be the one to save her! Travel to Laura’s dreamworlds, fight her deepest fears and solve numerous puzzles to find hints to Laura's salvation in this breathtaking adventure game!

Screenshot K displays the location of hidden beholders Colored paths are not allowed to cross each other. Go through the door and move forward. To solve this puzzle R , connect each symbol of the same color. And those are the basics for playing Dreamscapes: The Sandman. Gather your courage Take the Dreamcatcher piece P. Take the Dreamcatcher piece B. Take note of the code blue. Move to the left side of the desert. Move to the left side of the room. Zoom into the painting; remove it to uncover the safe blue. Walkthrough Table of Contents. To solve this puzzle J , switch the wires so that they are connected to the correct numbers. Screenshot B displays the location of hidden beholders

The initial positioning of idol parts is randomized. Zoom into the glowing mushroom; take the note N and the Dreamcatcher piece O. Walk down twice and move towards Laura. Once you've found a piece, you'll need to click to view the dreamcatcher and then put the fragment in the correct position. In Expert Mode, there are no sparkle indicators and the hint and skip buttons take longer to charge. Walk down and move forward. To solve this puzzle J , switch the wires so that they are connected to the correct numbers. Talk to Laura I. Move forward towards Laura. Walk down, move to the right side of the desert, and go towards the house. Walk down and turn to the left. Zoom into the bench; take the piece of the Dreamcatcher J. Turn 1 to the right side ccw.

Walk down, turn right, and move forward twice. Turn on the light blue. Talk to the man X. To solve this puzzle A , rotate the maze in the following directions: turn 1 to the bottom side counterclockwise ccw. Enter the castle. Zoom into the display D. Help Button - During mini-games, if you're having trouble figuring out what to do, just click the help button for a clue. Just hover your mouse over it to bring it up. Screenshot E displays the location of hidden beholders Beholders - Almost every scene will have a number of beholders that you will have to find. Zoom into the gate to play a mini-game. Take the Dreamcatcher piece B.

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DreamScapes The Sandman Premium Edition

14 thoughts on “Dreamscapes: The Sandman

  1. Walk down twice and turn right. Turn left and move forward twice. Zoom into Benny; try to catch him M. Screenshot H displays the location of hidden beholders

  2. Open the door and move forward. To solve this puzzle Z , place the connectors in a way so that all the lamps are lit. To solve this puzzle A , move the floating islands into the correct positions to create a stairway to Laura. Walk down, turn right, walk down three times, and move forward.

  3. Screenshot C displays the location of hidden beholders Walk down. Colored paths are not allowed to cross each other. To solve this puzzle R , connect each symbol of the same color.

  4. Walk down, turn right, and move forward. Congratulations, you have completed Dreamscapes: The Sandman. Move forward. Walkthrough Table of Contents.

  5. Take the Dreamcatcher piece H. Move forward. To solve this puzzle O , swap the parts of the idols until all the idols are recreated. Turn left.

  6. Zoom into the display D. Screenshot F displays the location of hidden beholders To solve this puzzle K , move the colored balls in the following directions: the green balls into the lower edge, the yellow balls slightly to the right, the red balls to the right, the blue balls above the yellow balls, and the red balls into their correct position. You can, with our Dreamscapes: The Sandman Walkthrough!

  7. Opening Story: In Dreamscapes: The Sandman, every since she was a young girl, Laura has been haunted by visions of a man torturing her in her dreams. Move to the right side of the room. Walkthrough Table of Contents.

  8. To solve this puzzle A , move the floating islands into the correct positions to create a stairway to Laura. Walk down and move towards the house. Go through the door. Open the door and go through it. Talk to Laura E.

  9. Walk down. Opening Story: In Dreamscapes: The Sandman, every since she was a young girl, Laura has been haunted by visions of a man torturing her in her dreams. Zoom into the bench; take the piece of the Dreamcatcher J. Zoom into the basket; take the note I and the Dreamcatcher piece purple. Play the mini-game.

  10. Take the Dreamcatcher piece H. To solve this puzzle O , swap the parts of the idols until all the idols are recreated. Put each idol into its correct shape. Click the padlock in the lower left corner to lock it in place. Zoom into the painting; remove it to uncover the safe blue.

  11. Zoom into Benny; try to catch him M. Turn on the light blue. Take the Dreamcatcher piece P. The ball has to reach the hole purple ; the hole remains open while the two spots blue are green.

  12. Zoom into the well; give the rope to the man W. Zoom into Benny; try to catch him M. To solve this puzzle G , turn the valves in the sequence Opening Story: In Dreamscapes: The Sandman, every since she was a young girl, Laura has been haunted by visions of a man torturing her in her dreams. Click the padlock in the lower left corner to lock it in place.

  13. Zoom into Laura; try to help her N. Congratulations, you have completed Dreamscapes: The Sandman. Walk down twice and turn left.

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