Puppetshow: Return to Joyville

Travel back in time to help stop a terrible fire that started Felicia down her destructive path in PuppetShow: Return to Joyville! This time traveling adventure takes you back to Joyville when Felicia was a small child. With the help of Felicia, try to stop the fire that incinerated her fathers theater. This fire horribly burned Felicia, and caused her to turn evil. By changing the past, Felicia hopes for a chance at redemption. Discover who the true villain is in this captivating adventure!

Go into the right door to access the restaurant. Go back to the front of the theater. Solution: Take the rider. Press the D button six times. Turn the key 3 times and enter the theater. Once the door opens, enter the room. Put the arms 2 on the base match the colours 3 , then add the talons 4 , then add the screws again, match the colours 5. Move down, then take the path up the street. Once you have found all the items, a coin is added to your inventory. Click on items in the scene to cross them off the list. Leave the room. Add the master key and click to turn until the door opens, then enter the theatre. If you are playing Casual mode, click Yes to play the tutorial.

Take the penguin. Add the bolts and tighten them with the badge. Open left door 1 and take the broomstick. Talk to the little girl in the corner. Cut the bag with the shard M and take the spring N. Then click on the coloured lock part and click the directional arrow that appears. Leave the balcony. Leave the house. Go through the gate. Go back to the second corridor and go through the curtains on the right. Advanced mode has a longer filling Hint and Skip meters and active areas are not indicated by sparkles. Click on the sandbox. Remove the panel and take the dowel. Spider boy is only present in a drawing in this one, as we went back in time.

Use the rake on the sand and take the shell lock. To open the door, enter the combination you saw on the measuring tape on the dress form — Open the chest 1 and take the arrow, then put it on the table 2. Use the knife to remove the badge. Click on the bottom of the floating set and add the wheel. Put the feather on the table 2. Once the cart is gone, enter the house. Click on the lamp. Advanced: Slower recharge and only sparkles on HO scenes. Click on the hanging clothes. Go back to the darkened room in the first corridor. That is somewhat cool, but the plot is a bit far fetched and you do not really get any information of how or why this is happening, and if one has played the others one might find a big lack of motivation for the "detective" to help out certain someone. Use the rag on the bottle to get the Maltese cross. Click on the lower part of the stove. Open the pockets on the shirt and pants of the doll on the right to get the cornflower and coral.

France Puppetshow: Return to Joyville homme sterile psychanalyse

Go through the door. Open Joyvville panel and use the mug as a scoop to get a mug of fuel. When an ornamental piece appears to match the pattern on the centrepiece, rotate the centrepiece and continue Puppetsho:w its pattern to the ornamental pieces. There is still tons of HO scenes especially towards the end Criminal Investigation Agents: Petrodollars you have to visit twice. The red button on each leg affects that leg and one Project Rescue Africa leg. To control a gauge, flip its switch. Take the mahout. Add the two snails. Add the three dolls anywhere. Click on the top shelf and take the monkey jack. The Menu button at the bottom left of the screen will bring you back to the main screen. Hard mode has an even longer Retuurn Hint and Skip meters, active areas are not Puppetshow: Return to Joyville by sparkles and there are no black bar tips. Open the can to get the rabbit. Go back to the roof.

The EYES will be added to inventory. Click on two characters to swap their positions. Once you have found all the items, a cue is added to your inventory. The blue rider must finish first, green second and red third. Should suit anyone. Click on the bottom of the floating set and add the wheel. Take the button. Add the lock gear. Knock the ball into the paint to get the freckles. Use the cutting pliers to remove the nails put your cursor directly over the nail. Take the tea bag from the tea cup. For the guys: You are only referred to as detective, and I didn't feel any gender bias.

Add the latch knob to the door, Sparkle 2 pull it to the right to open the door. Move your cursor over every aspect of a scene, especially if you are playing in Advanced Joyvilke Hard mode. Puppetshw: the fabric to get the ship and spectacles. Journal — Your journal is located at the bottom right of the screen, beside the Hint button. When you are finished, click on the open cupboard and take the crown. Open the chest panel and use the tweezers to remove the beetle. Add the coin to its box, then take the Puppetshow: Return to Joyville. Click on the helium tanks. Hover your mouse over the vertical or horizontal line to adjust it. Read the note the Guardians of Magic: Amandas Awakening is holding. Click on the four fish to lower them and get the sun. Use the sledgehammer X on the wall and take the spearhead Y. Click on the closed door on the porch door on the right. Examine the painting and take Retutn KEY J. Take the penguin.


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PC Longplay [281] Puppetshow: Return to Joyville (Collectors Edition) (Part 1 of 2) (Main Game)

9 thoughts on “Puppetshow: Return to Joyville

  1. Take the master key. Move down and enter the door to the house. Take the cutting pliers. Remove the stopper and add the mug of fuel.

  2. Once you have found all the items, a hose is added to your inventory. Take the fader that appears on the table 7, doll will move. The blue rider must finish first, green second and red third. Oh well.

  3. Put the dowel in the slot, then use the hammer to drive it through. Touch the bag and take the Tic-tac-toe X. The arrows can only move in the direction they are pointing to. Enter your name and select your difficulty setting.

  4. Click on the chest on the dressing table. Once you have found all the items, honey is added to your inventory. Press the A button five times.

  5. Click on the oil drum. Move the lens to get the snowflake. I recommend this game as well as the others of the series. Chapter Two — The Theatre Click on the mauled puppet. Once you have found all the items, a knife is added to your inventory.

  6. Click on Ornella. Move the log and take the glove. Add the bandage, then the liquid resin. As usual, the graphics are great, as well as the music.

  7. Leave and go through the door on the far right. Click on the archway to start a hidden object hunt. Move the cherub on the blue chip next to the cherub with the red heart.

  8. Take the chain. Inventory objects will be written in bold. Take the stick. Guess all the possible color combinations. Read the note.

  9. Take the stick. Place the jockeys in the right order so that each rider finishes in the order etched on the suitcase. The whole game seems more alive than the others. Move forward two scenes, then take the path to the right of the theatre, then go through the gate. Click on the clothes to start a hidden object hunt.

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