In the northern part of the state, near the upper reaches of the Hudson River, there is a town named Sleepy Hollow. As is often the case, small towns hide big mysteries. A chain of bloody events commenced one ordinary night. A secret marriage and a new will have inflicted a dreadful curse upon this town. A terrible legend has become reality. The legend of a terrifying creature returned from hell. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Turn left. Take the KEY E. Zoom into the board again to play the mini-game. Move aside the curtain and take the chalice Q. Push the gear lever and zoom into the gear wheels to play the mini-game. Use the pot J to combine colors and use the other pot K to remove a color from your brush. Zoom into the book; read the notes O. Turn right and move forward. Move forward three times and turn right. Use the spoon marked in purple to mix the ingredients; place the mixture into the pot. Zoom into the board again to play a mini-game. Zoom into the mannequin; put down the WIG A. Remove the fan and take the rose I. Zoom into the cabinet; put the KEY into the lock D and turn the key twice.
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Move the latch marked in blue. Walk down, turn left, move forward, and enter the left room. Combine red and yellow to create orange, combine red and blue to create purple, and combine blue and yellow to create green. Go up the ladder. Zoom into the shelf to play a mini-game. Make note of the time O. Move aside the feather and take the ring T. Zoom into the shelf again to play the mini-game. Zoom into the table once more to play a mini-game. Clothes and accessories can be picked up from the section marked in green; correctly placed items will flash and lock in place. Open the cupboard and take the spectacles H. Instead, I had to click on what looked to be cat-like book ends. Remove the wreath and 7 Wonders: Magical Mystery Tour the butterfly G. Open the cupboard and take the spectacles H.
Put the IRON into the mold. There are some trophies to earn, and items to unlock for viewing in the trophy room. Play the mini-game. Move forward twice. Go upstairs. There are two different varieties here. Remove the hat and take the butterfly E. Initially, he is completely skeptical of the rumors of a murderous demon. Pairs of runes have been marked with matching colors. This solution is random. Find the 15 items marked in yellow A. Use the spoon marked in purple to mix the ingredients; place the mixture into the pot. Zoom into the right door; put the KEY into the lock F and turn the key once. Open the container and take the butterfly N.
Go down into the basement. The bottom line is that fans of the genre will enjoy this game, while opponents of the genre will find nothing to change their mind here. Turn down the boot and take the queen J. Most of that part of the plot is mentioned in passing and Ecition little to no connection to Vacation Adventures: Cruise Director 6 murders until really late in the game. Enter the barn. Most of the game is pretty darn easy, but there were some head scratching moments. Turn left and move forward. Finally, we have the more traditional puzzles. Move the latch marked in blue. Turn over the vase and take the mouse D. Remove Hearless lute and take the star F.
Push the bear head marked in green and take the acorn Q. Walk down three times. Remove the wreath and take the butterfly G. Remove the board and take the plane C. Turn left and move forward. Turn right and move forward twice. Find the 15 items marked in yellow Z. Remove the blanket and take the apple B. You will receive the WIG. Take the CAST out of the mold. Pairs of runes have been marked with matching colors. Remove the curtain Z. Find the 16 items marked in yellow Y. Use the ladle S in the pot and dip the flask T into the pot. Play the mini-game.
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Zoom into the cabinet; put the KEY into the lock D and turn the key twice. Take the KEY E. Talk to the woman J. Playing through the whole game and the included bonus chapter will run about four to five hours for an experienced player. Zoom into the piano again to play the mini-game. Zoom into the gate again to play the mini-game. Remove the barrel lid and take the purse R. Find the 15 items marked in yellow A. Move forward, turn left, and move forward. Once an item has no more use, it leaves your inventory for good. Place the moss N into the mortar O and use the pestle blue to crush the moss. Turn right and move forward twice. Use the spoon marked in purple to mix the ingredients; place the mixture into the pot. Talk to the boy.