Haunted Halls: Nightmare Dwellers Collectors Edition

Race to uncover an ancient secret in Haunted Halls: Nightmare Dwellers! The night started out like any other. A local collector was complaining about paranormal activity in her mansion, and the authorities called you to get to the bottom of things. But it turns out that the pit of bizarre activity was bottomless. Now you find yourself lost in a living nightmare brimming with strange creatures, comatose colleagues, and mysterious tentacles reaching out around every corner! Can you find the source of the happenings and destroy it before it's too late? Find out in this thrilling Hidden Object adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Click down twice to access the reception area. Go left and turn left by the building. Exit this scene and return to the elevator in the other building hand on doors. Make a left, turn left by the building, and head right. Go to the graveyard and enter the left door. Click down and make a right. Click on a tile you want to block; water will spray on that spot, darkening it. Return to chamber 2 inside the asylum. Return to the stamp room in the second hallway of the main building. Return to the next building. Click down and go forward. Right-click on a piece to rotate it while it is in the center of the puzzle. Zoom into the ceiling to access a puzzle.


Pour Haunted Halls: Nightmare Dwellers Collectors Edition

Dwelpers this room. Click on the puzzle on the left. Zoom into the door again. Click down and go into the left door. Zoom into the far right door. Zoom into the panel on the right. Exit the building and head left. Click down and make a right. Another main concern about Nightmare Dwellers is the easy, linear gameplay. Go through the left door. Look closer at the train. Go to the graveyard and enter the left door. Click on the wires to rotate them. Return to the Art of Murder: Secret Files building by the graveyard. Zoom into the right door; place the key in the lock.

Zoom into the back of the train once it comes forward. Click down twice. This action triggers a search scene in the hallway. Move the main stamp to the exit on the right. Zoom into the coffee pot; click on the button so steam appears. Blackmore and his gruesome tentacles as well as a couple more new characters. Zoom into the door on the right; place the BAT on the door and go inside D. Go through the door F. Click down and go forward. Inventory items will appear at the bottom of the scene F. Exit this building and return to the picnic area in the next building. Enter the building. The solution for the puzzle is scribbled on the right wall. This solution is for the first round of this puzzle 1. Go through the door to reach the second hallway.

Chapter 1 Open the trunk on the left car to trigger a Mystery P.I.: The Vegas Heist Object Scene. Place the TRAY on the hook in Ddellers back wall 9. Follow Tim through the right door A. Push the button to open the other door in the hallway K. Exit this scene and return to the elevator in the other building hand on doors. Go Hauntfd the right door. Click down, go left by the building, and head right.


Zoom into the left lamp on the ground. Go into the right door. Give the FLY to the frog A. Click on a tile you want to block; water will spray on that spot, darkening it. Click down and make a right. Make a left, turn left by the building, and head right. Turn the key in the lock 3 times and go inside. The voice overs are good and the music is fine, nothing more than that. Take a closer look at the right bookcase; place the 4 BOOKS into the empty slots that match the book colors. Zoom into the left door. Blackmore and his gruesome tentacles as well as a couple more new characters. Click on the lever on the left 3 to access a puzzle. Place the RUG on the ground D. Although it has nice concept and visuals, the experience is not that memorable and feels like a step back from the previous game. Go through the hidden entrance.

Return to the second hallway. Inventory items will appear at the bottom of the scene F. Zoom into the coffee pot; click on the button so steam appears. Chapter 1 Open the trunk on the left car to trigger a Hidden Object Scene. Click down twice to access the reception area. Exit this building and enter the building on the right. Zoom into the notebook. Share this:. Give the man his glasses G. When Haunted Halls used to involve the elements of fear and horror. Right-click on a piece to rotate it while it is in the center of the puzzle. To use an inventory item, select the one you want to use, drag it to the desired location, and click it into the spot in which you want it used. Zoom into the hive and take the KEY P. Turn the key twice.

6 thoughts on “Haunted Halls: Nightmare Dwellers Collectors Edition

  1. Zoom into the coffee pot; click on the button so steam appears. Click on the train to move it 3. Look at the lights on the console. This solution is for the second round of this puzzle 2. Zoom into the left door.

  2. Go forward and then right. Exit this scene and return to the elevator in the other building hand on doors. Return to the hallway upstairs. A cluster of red sparkles indicates a Hidden Object Scene which will grant an inventory item upon completion. This action triggers a Hidden Object Scene.

  3. Click down twice and zoom into the front door; place the KEY in the keyhole. Exit this scene and return to the elevator in the other building hand on doors. This action triggers a Hidden Object Scene.

  4. Place the 6 EYES, starting with the gray eye, as shown on the screenshot. Follow Tim through the right door A. Click on the lift in the lower right. It is better to block off the corners of the ceiling first and work your way in. Click on the puzzle on the left.

  5. Go left and turn left by the building. If you make a mistake, a red light will appear on the right; get three red lights and you will have to start over from the beginning. Exit this room. Return to the operating room. A cluster of red sparkles indicates a Hidden Object Scene which will grant an inventory item upon completion.

  6. This action triggers a search scene in the hallway. Inventory Items can be used more than once and will remain in your inventory until they are no longer of use. This solution is for the fourth round of this puzzle 4. It seems like the gameplay just gets easier and easier in the recent games, both from ERS and other developers. When you click on Tim again, a puzzle 2 will appear; leave it be for now.

Leave a Reply

Your email address will not be published. Required fields are marked *