Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!
VideoSpirits of Mystery - Song of the Phoenix 02 Touch the crow. Remove the barrel lid with the crowbar; dip the ladle into the wine barrel and take the handle 5. Another puzzle will appear as soon as you solve this one. Take the diamond ring Enter the cave after the snail moves out of the way. Take the corkscrew 8 and use it on the cork 9. Zoom into its mouth to activate a puzzle The game lasted what seemed a long time Drag the candle to the fuse on the right so you can light up the scene. Zoom into the base of the right statue; insert the SUN into the slot to activate a puzzle C. Press on the skeleton inside the cage and it will fall apart H. Drag the clock hands 27 to the clock 28 ; take the cuckoo Tap the handle of the ladle 31 to pour the hot metal into the form. Once a feather is in the right place, the stone on the outside will light up.
Please look at the screenshot for the solution They are varied from scene to scene, not just the same types that are simply get harder as the game advances. Examine the closet; press on the symbols you found in the book. Go through the left door. Put the pieces into the right spots to expose the locks. Inspect the gate; take the note J. Lead them to their matching color in the center. Those games have never-fixed technical glitches, OR they are heavy on HO scenes, and short on puzzles. Put the horse and the rhino in the slots U and take the saw V. I was sorry when I got to the end. Position the wheel in the middle so you can slide the feathers to the opposite side. Look in the cave to find a man being strangled by snakes T.
Zoom into the corner table; read the instructions for the sleeping potion. A player will find some puzzles are easier than others due to all the variation. Press the symbols on the box in the order they appear on the mirror: stars, sun, fish, flowers, and sun H. Put the pieces into the right spots to expose the locks. Listed items in HOS may be random; our lists may vary from yours. Please see screenshot for the solution N. The bridge is now down; take it Remove the small sheet and take the coins 9. Enter the cave after the snail moves out of the way. It was well worth buying and is better than the standard edition. Cut the handle W with the saw; take the handle and put the handle on the shovel head X. The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house. Only a few pieces will be available at a time. Examine the tree; take the FOX 3. Put the club, heart, diamond, and spade into the slots on the chest N.
Madagascar Spirits of Mystery: Song of the Phoenix
Put the pieces into the right spots to expose the locks. Fine with me; some of the final battles in newer games have left me tachycardic. Zoom into the closet again; press on the bat wings until they are all unfolded. Drag the string 4 to the beads; take the necklace 5. Press Wendys Wellness the bellows twice to make the boat reach the hole on the left. The areas marked in yellow represent the approximate areas of all the 7 symbols C. Even though I am an avid gamer - this is only my second review! Please see screenshot for the solution N. The GAFF will be added to inventory. Fury Race down twice and go into the upper left door V. Wish it went on longer!! Go through the door. The areas marked in yellow represent the approximate areas of all the 7 symbols. Give the butterfly to the frog; take the shark 8. The HOS were clear and lovely, while still maintaining a challenge.
I'm too irritated by that combination to appreciate music, storyline, or graphics. They range from easy to fairly challenging. No cruelty to animals based on ERS ethics The puzzles are markedly different than the run of the mill today. The music was repetitive, but pleasant enough for the fairly long playing time. Take the hairpin from inside the box I. Press on the center symbols to move the position of the musical symbols. Go back to the kitchen. Press the symbols on the box in the order they appear on the mirror: stars, sun, fish, flowers, and sun H. Put the handle on the pulley J and turn the handle. Move the leaf; take the scissors 3. Items written in yellow in HOS require an action to be performed before the item s can be visible. Take the club, heart, diamond, and spade in the center of the square M. Go through the gate. B x 3, A, and B to eliminate the red balls.
To solve the puzzle, drag the pieces down Mgstery: this order: move A up 2 spots, move B down 2 spots, move C down 1 spot, and move D down 2 spots. I was sorry when I got to the end. Put the club, heart, diamond, and spade into the slots on the chest N. Use the Golden Phoenix Amulet to search for magic symbols in the scene. I'm a great gramma so I watch for that kind of stuff. The areas marked in yellow represent the approximate areas of all the Solitaire Jack Frost: Winter Adventures 3 symbols C. The music was not annoying at all.