Haunted Hotel: Charles Dexter Ward

Track down your missing twin in Haunted Hotel: Charles Dexter Ward. The only trace of your missing twin is the necklace he never took off…and a swampland address. Follow the clues to an abandoned hotel and unravel a mystery of necromancy and more in this eerie hidden-object puzzle adventure classic!

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Zoom into the hotel window K. Go left to reach the Garden. Look at the sign J. Unfortunately, while the game is definitely an improvement over its predecessors, it seems not even H. Examine the safe to activate a puzzle X. Go right. Examine the window. Go Wonder Pets Save the Puppy down to the Lobby and go through the left door. Go back to the Patio. Remove the sheet to discover Charles B. Go right to the bridge and cross it to go to the Swamp house entrance 3. Select two matching wires a colored one from the Battle Slots and a red one to connect Zumas Revenge to each other. Day 2 Touch the window and a tree will crash through it; read the Missing Page. Select 2 numbers to swap their positions.

Zoom into the motor again and press the red button J. Exit this scene and go through the gate to access the Swing. Connect the top colored wires with their matching counterparts. Go right 4 , left 5 , forward 6 , and right 7. Examine the bowl above the fireplace; read the instructions M. Always start tracing from the lit section on the stone. Go back to the Attic. Enter the Crypt S. The solution to opening the safe is random. Take the Missing Page. Go back down to the Pump room. Go through the tunnel to access the Underground Mortuary. Examine the bushes; you must find a way to get rid of the snake F.

Trace the 6 symbols to solve the puzzle. Use the arrows A to move the lock B all the way to the Braveland Pirate. Please look at the screenshot for the solution B. Examine the safe to activate a puzzle X. See the screenshot for the final solution Q. Play the HOS on the shelf next to the window. Walk down and go left towards the Old Church. Previous Haunted Hotel plotlines suffered from poor story concepts, poor construction, and poor English translation. Go left; the pole will crash through the gate. Remove the sheet to discover Dextwr B. Go back to the Alchemy room next to Detxer Pump room. Take the Missing Page.


Walk down to the Ferry Dock. Go back down to the Lobby. Go back to the Attic. Zoom into the table. Put the MOSS in the hole in the boat to patch it up. Go through the back gate. Press on the wheel when the rotating square hits the green zone P. Move the crosses from the upper left to the right platform. Go through the left door to access the Hallway. Walk down and go forward to the Swamp house glade. Touch the board to place it over the gap H. Walk down to the Elevator. Play the HOS by the barrel. Examine the left wall and flip on the light switch W. Please look at the two screenshots for the solution A and B.

Go through the door on the far left to access the first floor F. Go back to the left Hallway on the first floor. Go through the door to access the Lobby. Pump on the handle G ; the water has been removed from the pit. Walk down and go forward to the Swamp house glade. Go back to the Tower room go to the right hallway on the second floor and go through the left door to reach it. Go back to the Library. Walk down and go right to access the Underground River. Go back down to the Lobby and go through the left door. Walk down to the Ferry Dock. This puzzle is random. The original story includes all manner of frightening stuff: madness, necromancy, demonic conjuring and mass murder—pretty intense subject matter for a casual adventure game. Select 2 numbers to swap their positions.

This puzzle is random. Select 2 numbers to swap their positions. Connect the top colored wires with their matching counterparts. Exit the hotel and go back to the Swing. Go up the stairs; a piece will of the ceiling will fall off. Walk down and go forward to the Swamp house glade. Always start tracing from the lit section on the stone. Repetitive sound effects. Take the boat to the other side. Walk down to the Elevator. Zoom into the fireplace. Go back to the Alchemy room next to the Pump room. Go back down to the Lobby and go through the left door. Follow the path of the bottom wires to see where they lead to and then connect it with its matching wire. This month, Specialbit makers of the Haunted Hotel series do their best to tap into the Lovecraft magic in their latest hidden object adventure, Haunted Hotel: Charles Dexter Ward.

9 thoughts on “Haunted Hotel: Charles Dexter Ward

  1. Put the HORN on the phonograph 3. Go right towards the Bridge. Go right 4 , left 5 , forward 6 , and right 7. Go back to the Alchemy room.

  2. Select the Reset Button 2 if you need to start over. Unfortunately, while the game is definitely an improvement over its predecessors, it seems not even H. The electricity in the hotel is off again. Go back to the Electrical pole outside.

  3. Walk down 3 times. Touch the board to place it over the gap H. Zoom into the fireplace. You will be taken back to the Crypt Basement as soon as you solve the puzzle.

  4. Go back to the Kitchen first floor, right door. Though most of horror writer H. The Bad Forgettable 3D graphics. Return to the Study on the second floor. The solution to opening the safe is random.

  5. Return to the Study on the second floor. Read the Missing Page. Examine the frame and take the AXE J.

  6. Go back down to the Pump room. Go right to the bridge and cross it to go to the Swamp house entrance 3. Go back to the second floor and go through the left door G. A unique approach to storytelling.

  7. Solving this puzzle restores the electricity to the hotel. Touch the phonograph and it will ask you for a record with an invocation spell. Examine the bowl above the fireplace; read the instructions M. Zoom into the fireplace.

  8. Exit the hotel. Walk down. The whole thing takes place in and around the estate of a man named Joseph Curwen, a shadowy figure who has lured your brother to his home and who coincidentally, is a dead-ringer for him. Select two matching wires a colored one from the top and a red one to connect them to each other. Touch the board to place it over the gap H.

  9. Walk down and go right to access the Underground River. Press on the hose T. Go back to the Library. Go through the door to access the Lobby. Your goal is to reach the exit in the upper right.

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