A year later everyone thought they had seen the last of the witch but she’s back! This time she’s captured Princess Isabella’s child and cast a spell over the whole kingdom in the process. Save the kingdom and follow the witch’s evil path back to her lair. Defeat her for the last time with the help of your trusty Fairy sidekick and a new friend you met along the way in Princess Isabella: Return of the Curse! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
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Storage Room Examine the large Stand at the back of the room for a closer look. Click on the Proncess to add it to your inventory. You can open the chest at the back of the room to reveal more items. Hints are unlimited, but will require time to recharge after Fort Defense. Exit the Painting to the Tower. Examine the Paw in the far background in the left portion of the screen. Portrait Room Take a closer look at the blue painting on the left. Reverse the lenses Editiom that Ediion light is focused-down properly. For now, return to the Kitchen. Bedroom Take a closer look at the Mirror on the left. Take a closer look at the Soldier sleeping on the top right bunk. Portrait Room Take a closer look at the red painting on the right. Use the BOOK on the puzzle to activate it. The ice blocking the painting has now melted, so proceed inside. The Dragon now knows Dragon Ability: Lift!
Date published: Rated 5 out of 5 by meritz from The game It was really nice game,I wish i could buy the game,I seriously cannot buy the game cause i have no time. Continue forward into the next area. General Tips From the beginning of the game, you can choose between two modes: Normal or Advanced. Raise the number of blocks indicated by the numbers on the edges of each row and column. Coupled with the music from the puppet at the piano earlier, they will dance and turn back into children! Push the buttons on the side of the box to move the Leaf to an adjacent color. Observatory Take a closer look at the base of the Telescope. Click on the area on the right with the butterflies to enter a hidden object area. Click for a closer look. Use the Menu button at the bottom right corner of the screen to access the Options or Main Menu at any time during gameplay. Enter the Toy Shop. Make your way back to the Storage Room of the Apothecary. Dressing Room Take a closer look at the little girl in the chair, beneath the mirror at the far end of the room. Return to the Baths.
Storage Room Examine the Stand at the back of the room again. Completing the main quest adventure will reward you with an entire bonus adventure. Examine the Paw in the far background in the left portion of the screen. Click the various tiles to move them around the puzzle until the design is complete. The goal is to move all the green gems into the glowing green slots. Enter the Fairy Village. Take Eeition closer Asian Mahjong at the Fireplace on the right. Use the Diamond Ability on the basins of each of the Fountains in the room to break them open, pouring water out of them and freeing the room from the curse. Enter through the secret doorway Currse appears. Proceed back to the Entryway.
The Dwarf Chief is now free! Examine the bed. Return to the Town Gate. Click on the arrows surrounding the slots to arrange the green gems. Date published: Rated 5 out of 5 by DenSire from Everything The Original Should've Been Everything the original should've been in more ways than one put it that way. Return to the Bedroom via the exit in the upper left corner of the screen. Items in a series are numbered throughout the guide to help you keep track, i. Ship Take a closer look at the Mermaid caught in the net on the left. Town Aerial Examine the Chimney in the lower right corner of the screen to enter a hidden object area. Tower of Trophies Go up to the top of the steps where the Centaur was previously, then continue through the open doorway. Find the objects listed at the bottom of the screen. Take a closer look at the Lamppost on the right.
Enter through the door into the next area. Slide the blocks to release the door locks and let forth the water. Enter the Fairy Village. Tower of Trophies Go down the steps to Painting 2 and enter. Examine the chest below the bird cage. Rotate the skulls so that 3 in a row diagonally are lined up, facing forward. Nice game gentle on the brain. Click on the EGG to add it to your inventory. Enter through the secret doorway that appears. The Dragon now knows Dragon Ability: Lift! The goal is to move all the blue gems into the glowing blue slots. Return to the Tower. After talking with the Fairy King, click on the crystal heart that appears to obtain the Fairy Ability: Water! To the left of the Tasks menu in the bottom left corner of the screen is a Crystal symbol, with a color and number beneath it. Reverse the lenses so that the light is focused-down properly.
Everytime you find a new inventory item, it will be added to the bar at the bottom of the screen. Examine the drawers on the left to enter a hidden object area. Skull Road Examine the gate blocking the path at the far end of the road. Continue to the Town Square. You can now gain access into the next room. Click on the area on the right with the butterflies to enter a hidden object area. You will acquire a new Dragon Ability: Freeze! Return to the Town Gate. Some objects may be randomized. Kitchen Examine the Oven for a closer view. It also includes a map. Make your way back to the Storage Room of the Apothecary.